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Monster · Sharrine

Hovernmus Guardian

Level 29

Stats

Level29
HP1,290
Experience842
Defense14
Block chance7
Speed152
Attack range760

Behaviour

ReactionRetaliates when attacked
RaceSharrine
Drops84
Monster #2001300

Where to find it

Map Side Spawn cap Respawn
Blackburn Site BCU 15 2 min

Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.

Drops

Item Type Amount Chance
SPI Energy 67-201 80.0%
Energy Pack Ingot 1 3.33%
Titanium Ingot 1 2.35%
Nickel Ingot 1 2.35%
Tungsten Ingot 1 2.35%
Copper Ingot 1 2.35%
Acrylic Steel Ingot 1 2.09%
Edcanium Ingot 1 2.08%
Moissanite Ingot 1 2.08%
Catalyst Ingot 1 2.00%
Iron Ingot 1 1.46%
Chrome Ingot 1 0.734%
Aluminum Ingot 1 0.734%
Lancer MKIII Rifle 1 0.190%
Rare Jin Gatling 1 0.190%
Mega V3 Mass Driver 1 0.190%
Ajax Missile 1 0.190%
Moth Missile 1 0.190%
Light Bate Gatling 1 0.190%
Blast VE Rifle 1 0.190%
Guard VI Bundle 1 0.190%
Small Terol Bundle 1 0.173%
Supreme 2 Cannon 1 0.173%
Twintail S-I Automatic 1 0.173%
Limit Hawk Missile 1 0.173%
Twin Launcher Standard Dualist 1 0.173%
Easy Sprint Vulcan 1 0.173%
Chaser XLVI Support 1 0.161%
Intertrans FF-83 Support 1 0.161%
Thompson Bay CT-2 Support 1 0.161%
Schuvizer IS-009 Support 1 0.161%
Sharp Tail Automatic 1 0.156%
Master Guard Bundle 1 0.156%
Little Edrill Missile 1 0.156%
Long range Hammerhead Missile 1 0.138%
Demonlancer Rifle 1 0.138%
Jackhammer 2 Mass Driver 1 0.138%
Terol Guardian Bundle 1 0.138%
Sniper Missile 1 0.121%
Hit Sprint Vulcan 1 0.121%
Twin Launcher Light Version Dualist 1 0.121%
Ex Holycross Missile 1 0.121%
Arrow S Missile 1 0.121%
Small Drum Vulcan 1 0.121%
Bate 3 Gatling 1 0.104%
Tongpha Beta Missile 1 0.104%
Mega V4 Mass Driver 1 0.104%
Fullpower Tail Automatic 1 0.104%
Development type Idle Jin Gatling 1 0.104%
Middle Terol Bundle 1 0.104%
Master Guard II Bundle 1 0.104%
Eagle Radar Radar 1 0.100%
Medium Range Interception Radar Radar 1 0.100%
Radar Code-G Radar 1 0.100%
Radar Code-H Radar 1 0.100%
Blue Ion Radar Radar 1 0.100%
Supreme 3 Cannon 1 0.086%
Twintail S-II Automatic 1 0.086%
Mickey Edrill Missile 1 0.086%
Soul Lancer Rifle 1 0.086%
Thunderforce 4 FA34 Computer 1 0.042%
Power Brain No.1S Computer 1 0.042%
Power Brain No.1L Computer 1 0.042%
Tenpole Line 6 DDE Computer 1 0.042%
Tenpole Line 6 HRE Computer 1 0.042%
Wingo ATC-A1 Computer 1 0.042%
Wingo ZS-03 Computer 1 0.042%
Surquince 7 ODR Computer 1 0.042%
Surquince 7 SDR Computer 1 0.042%
Tenpole Line 7 DFE Computer 1 0.042%
Wingo ZS-07AT Computer 1 0.042%
Wingo ZS-06 DFS Computer 1 0.042%
Generation System R11 Computer 1 0.042%
Surquince 8 KKL Computer 1 0.042%
Surquince 8 GUD Computer 1 0.042%
Artemis Zone Type L Computer 1 0.042%
Magicthunder 10 Cannon 1 0.015%
D type Datacube (RED) Ingot 1 0.015%
D type Datacube (GREEN) Ingot 1 0.015%
D type Datacube (YELLOW) Ingot 1 0.015%
D type Datacube (BLUE) Ingot 1 0.015%
D type Datacube (PURPLE) Ingot 1 0.015%
D type Datacube (BROWN) Ingot 1 0.015%
Powerful Magicthunder Cannon 1 0.010%
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.