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Monster · Philon
Bonebat
Level 7
Stats
| Level | 7 |
| HP | 236 |
| Experience | 50 |
| Speed | 171 |
| Attack range | 200 |
Behaviour
| Reaction | Retaliates when attacked |
| Race | Philon |
| Drops | 24 |
| Monster # | 2003800 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Stones Ruin | BCU | 10 | 2 sec |
| Stones ruin(Mission) | BCU | 10 | 2 sec |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 30-91 | 100.0% |
| Chrome | Ingot | 1 | 2.88% |
| Aluminum | Ingot | 1 | 2.88% |
| Iron | Ingot | 1 | 1.45% |
| Supply type tail | Automatic | 1 | 1.18% |
| Mist Thunder | Cannon | 1 | 1.18% |
| Improved Cyclerobs | Missile | 1 | 1.18% |
| Guard Ranger | Bundle | 1 | 1.03% |
| Snipe | Missile | 1 | 1.03% |
| Small Lancer | Rifle | 1 | 1.03% |
| Eurostar XCVII | Support | 1 | 0.980% |
| Jet FF-V | Support | 1 | 0.980% |
| Accounter Q-3 | Support | 1 | 0.980% |
| Accounter Q-6 | Support | 1 | 0.980% |
| Supply type Sprint | Vulcan | 1 | 0.882% |
| Twin Launcher Develop Version | Dualist | 1 | 0.882% |
| Surquince 7 TN-11A | Computer | 1 | 0.752% |
| Tenpole Line 6 Turbo | Computer | 1 | 0.752% |
| Tail MKII | Automatic | 1 | 0.735% |
| Esimion | Missile | 1 | 0.735% |
| Shystar | Missile | 1 | 0.588% |
| Holyguard | Bundle | 1 | 0.588% |
| Lancer MKII | Rifle | 1 | 0.588% |
| supply type Magicthunder | Cannon | 1 | 0.073% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.