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Monster · Sharrine
Core
Level 56
Stats
| Level | 56 |
| HP | 56,073 |
| Experience | 3,137 |
| Defense | 39 |
| Block chance | 24 |
| Speed | 1 |
| Attack range | 920 |
Behaviour
| Reaction | Aggressive |
| Race | Sharrine |
| Drops | 1 |
| Monster # | 2010100 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Bark Undercity | — | 1 | 1 min |
| Bark Undercity | — | 1 | 1 min |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 1040-3120 | 100.0% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.