← Pedia
Monster · Philon
Hate Rock
Level 25
Stats
| Level | 25 |
| HP | 1,095 |
| Experience | 626 |
| Defense | 8 |
| Block chance | 4 |
| Speed | 180 |
| Attack range | 300 |
Behaviour
| Reaction | Retaliates when attacked |
| Race | Philon |
| Drops | 74 |
| Monster # | 2012900 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Edmont Valley | ANI | 25 | 30 sec |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 58-175 | 80.0% |
| Tungsten | Ingot | 1 | 2.35% |
| Copper | Ingot | 1 | 2.35% |
| Titanium | Ingot | 1 | 2.35% |
| Nickel | Ingot | 1 | 2.35% |
| Acrylic Steel | Ingot | 1 | 2.09% |
| Edcanium | Ingot | 1 | 2.08% |
| Moissanite | Ingot | 1 | 2.08% |
| Iron | Ingot | 1 | 1.85% |
| DNA | Ingot | 1 | 1.33% |
| Chrome | Ingot | 1 | 0.734% |
| Aluminum | Ingot | 1 | 0.734% |
| DNA Core | Ingot | 1 | 0.316% |
| Midium type Tail | Automatic | 1 | 0.256% |
| Hammerhead Beta | Missile | 1 | 0.256% |
| Snipe X | Missile | 1 | 0.256% |
| Tongpha Alpha | Missile | 1 | 0.233% |
| Lancerjob | Rifle | 1 | 0.233% |
| Bawoo | Missile | 1 | 0.233% |
| Egg | Ingot | 1 | 0.222% |
| Terol Gamma | Bundle | 1 | 0.210% |
| High Holycross | Missile | 1 | 0.210% |
| Midium type Sprint | Vulcan | 1 | 0.210% |
| Twin Launcher Upgrade | Dualist | 1 | 0.210% |
| Tailcas | Automatic | 1 | 0.186% |
| Some Arrow | Missile | 1 | 0.186% |
| Ajax | Missile | 1 | 0.163% |
| Moth | Missile | 1 | 0.163% |
| Guard VI | Bundle | 1 | 0.163% |
| Light Bate | Gatling | 1 | 0.163% |
| Blast VE | Rifle | 1 | 0.163% |
| Lancer MKIII | Rifle | 1 | 0.163% |
| Rare Jin | Gatling | 1 | 0.163% |
| Mega V3 | Mass Driver | 1 | 0.163% |
| Twintail S-I | Automatic | 1 | 0.140% |
| Twin Launcher Standard | Dualist | 1 | 0.140% |
| Easy Sprint | Vulcan | 1 | 0.140% |
| Supreme 2 | Cannon | 1 | 0.140% |
| Small Terol | Bundle | 1 | 0.140% |
| Limit Hawk | Missile | 1 | 0.140% |
| Master Guard | Bundle | 1 | 0.116% |
| Little Edrill | Missile | 1 | 0.116% |
| Sharp Tail | Automatic | 1 | 0.116% |
| Eagle Radar | Radar | 1 | 0.100% |
| Medium Range Interception Radar | Radar | 1 | 0.100% |
| Radar Code-G | Radar | 1 | 0.100% |
| Radar Code-H | Radar | 1 | 0.100% |
| Blue Ion Radar | Radar | 1 | 0.100% |
| Seed | Ingot | 1 | 0.067% |
| Thunderforce 4 FA34 | Computer | 1 | 0.042% |
| Power Brain No.1S | Computer | 1 | 0.042% |
| Power Brain No.1L | Computer | 1 | 0.042% |
| Tenpole Line 6 DDE | Computer | 1 | 0.042% |
| Tenpole Line 6 HRE | Computer | 1 | 0.042% |
| Wingo ATC-A1 | Computer | 1 | 0.042% |
| Wingo ZS-03 | Computer | 1 | 0.042% |
| Surquince 7 ODR | Computer | 1 | 0.042% |
| Surquince 7 SDR | Computer | 1 | 0.042% |
| Thunderforce 5 Kn.1 | Computer | 1 | 0.042% |
| Thunderforce 5 Kn.3 | Computer | 1 | 0.042% |
| Power Brain No.3WL | Computer | 1 | 0.042% |
| Power Brain No.3 DRO | Computer | 1 | 0.042% |
| Town Square PS L-11 | Computer | 1 | 0.042% |
| Prelude 4001VF | Computer | 1 | 0.042% |
| Tenpole Line 7 SPS | Computer | 1 | 0.042% |
| Magicthunder MKII | Cannon | 1 | 0.026% |
| Magicthunder 9 | Cannon | 1 | 0.019% |
| D type Datacube (RED) | Ingot | 1 | 0.015% |
| D type Datacube (GREEN) | Ingot | 1 | 0.015% |
| D type Datacube (YELLOW) | Ingot | 1 | 0.015% |
| D type Datacube (BLUE) | Ingot | 1 | 0.015% |
| D type Datacube (PURPLE) | Ingot | 1 | 0.015% |
| D type Datacube (BROWN) | Ingot | 1 | 0.015% |
| Magicthunder 10 | Cannon | 1 | 0.012% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.