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Monster · Sharrine

Rebel Support

Level 29

Stats

Level29
HP1,290
Experience842
Defense14
Block chance7
Speed171
Attack range380

Behaviour

ReactionAggressive
RaceSharrine
Drops87
Monster #2020600

Where to find it

Map Side Spawn cap Respawn
Chaos(Mission) 60 15 sec
Chaos(Mission) 60 15 sec
Blackburn site(Mission) BCU 20 15 sec

Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.

Drops

Item Type Amount Chance
SPI Energy 67-201 80.0%
Energy Pack Ingot 1 3.33%
C Type Repair Kit Energy 1-2 2.50%
C Type Shield Kit Energy 1-2 2.50%
Tungsten Ingot 1 2.35%
Copper Ingot 1 2.35%
Titanium Ingot 1 2.35%
Nickel Ingot 1 2.35%
Acrylic Steel Ingot 1 2.09%
Edcanium Ingot 1 2.08%
Moissanite Ingot 1 2.08%
Catalyst Ingot 1 2.00%
Iron Ingot 1 1.46%
Aluminum Ingot 1 0.734%
Chrome Ingot 1 0.734%
Blast VE Rifle 1 0.190%
Light Bate Gatling 1 0.190%
Lancer MKIII Rifle 1 0.190%
Rare Jin Gatling 1 0.190%
Mega V3 Mass Driver 1 0.190%
Ajax Missile 1 0.190%
Moth Missile 1 0.190%
Guard VI Bundle 1 0.190%
Small Terol Bundle 1 0.173%
Limit Hawk Missile 1 0.173%
Twin Launcher Standard Dualist 1 0.173%
Easy Sprint Vulcan 1 0.173%
Twintail S-I Automatic 1 0.173%
Supreme 2 Cannon 1 0.173%
Search Eye Card 1 0.167%
Chaser XLVI Support 1 0.161%
Intertrans FF-83 Support 1 0.161%
Thompson Bay CT-2 Support 1 0.161%
Schuvizer IS-009 Support 1 0.161%
Sharp Tail Automatic 1 0.156%
Master Guard Bundle 1 0.156%
Little Edrill Missile 1 0.156%
Terol Guardian Bundle 1 0.138%
Demonlancer Rifle 1 0.138%
Jackhammer 2 Mass Driver 1 0.138%
Long range Hammerhead Missile 1 0.138%
Ex Holycross Missile 1 0.121%
Arrow S Missile 1 0.121%
Small Drum Vulcan 1 0.121%
Hit Sprint Vulcan 1 0.121%
Twin Launcher Light Version Dualist 1 0.121%
Sniper Missile 1 0.121%
Middle Terol Bundle 1 0.104%
Master Guard II Bundle 1 0.104%
Mega V4 Mass Driver 1 0.104%
Fullpower Tail Automatic 1 0.104%
Development type Idle Jin Gatling 1 0.104%
Bate 3 Gatling 1 0.104%
Tongpha Beta Missile 1 0.104%
Eagle Radar Radar 1 0.100%
Medium Range Interception Radar Radar 1 0.100%
Radar Code-G Radar 1 0.100%
Radar Code-H Radar 1 0.100%
Blue Ion Radar Radar 1 0.100%
Twintail S-II Automatic 1 0.086%
Supreme 3 Cannon 1 0.086%
Soul Lancer Rifle 1 0.086%
Mickey Edrill Missile 1 0.086%
Thunderforce 4 FA34 Computer 1 0.042%
Power Brain No.1S Computer 1 0.042%
Power Brain No.1L Computer 1 0.042%
Tenpole Line 6 DDE Computer 1 0.042%
Tenpole Line 6 HRE Computer 1 0.042%
Wingo ATC-A1 Computer 1 0.042%
Wingo ZS-03 Computer 1 0.042%
Surquince 7 ODR Computer 1 0.042%
Surquince 7 SDR Computer 1 0.042%
Tenpole Line 7 DFE Computer 1 0.042%
Wingo ZS-07AT Computer 1 0.042%
Wingo ZS-06 DFS Computer 1 0.042%
Generation System R11 Computer 1 0.042%
Surquince 8 KKL Computer 1 0.042%
Surquince 8 GUD Computer 1 0.042%
Artemis Zone Type L Computer 1 0.042%
Magicthunder 10 Cannon 1 0.015%
D type Datacube (RED) Ingot 1 0.015%
D type Datacube (GREEN) Ingot 1 0.015%
D type Datacube (YELLOW) Ingot 1 0.015%
D type Datacube (BLUE) Ingot 1 0.015%
D type Datacube (PURPLE) Ingot 1 0.015%
D type Datacube (BROWN) Ingot 1 0.015%
Powerful Magicthunder Cannon 1 0.010%
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.