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Monster · Sharrine
Fighter Exerciser
Level 4
Stats
| Level | 4 |
| HP | 112 |
| Experience | 17 |
| Speed | 198 |
| Attack range | 200 |
Behaviour
| Reaction | Retaliates when attacked |
| Race | Sharrine |
| Drops | 12 |
| Monster # | 2028200 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Stones ruin(Mission) | BCU | 40 | 15 sec |
| Stones Ruin | BCU | 13 | 1 sec |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 26-80 | 100.0% |
| Iron | Ingot | 1 | 6.03% |
| Aluminum | Ingot | 1 | 2.88% |
| Chrome | Ingot | 1 | 2.88% |
| Supply type tail | Automatic | 1 | 1.96% |
| Mist Thunder | Cannon | 1 | 1.96% |
| Improved Cyclerobs | Missile | 1 | 1.96% |
| Guard Ranger | Bundle | 1 | 1.57% |
| Small Lancer | Rifle | 1 | 1.57% |
| Snipe | Missile | 1 | 1.57% |
| Twin Launcher Develop Version | Dualist | 1 | 1.17% |
| Supply type Sprint | Vulcan | 1 | 1.17% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.