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Monster · Deca
Strategic Point
Level 50
Stats
| Level | 50 |
| HP | 5,000,000 |
| Experience | 3,501 |
| Defense | 47 |
| Block chance | 31 |
| Speed | 1 |
| Attack range | 800 |
Behaviour
| Reaction | Influence war unit |
| Race | Deca |
| Drops | 4 |
| Monster # | 2052100 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Herremeze Relic Site Boss | ANI | 1 | 72 h |
| Plain of Doleful Melody Boss | ANI | 1 | 72 h |
| Desert of Ardor Boss | ANI | 1 | 72 h |
| Edmont Valley Boss | ANI | 1 | 72 h |
| Gjert Road Boss | ANI | 1 | 72 h |
| The Violence Blizzard Boss | ANI | 1 | 72 h |
| Rock's nest bottom Boss | ANI | 1 | 72 h |
| Pandea A Point Boss | ANI | 1 | 72 h |
| Portsmouth Canyon Boss | ANI | 1 | 72 h |
| Atus Beach Boss | ANI | 1 | 72 h |
| Island's Dream Boss | — | 1 | 72 h |
| Slope Port Boss | ANI | 1 | 72 h |
| Den of site - A Boss | ANI | 1 | 72 h |
| Crystal Cave Boss | ANI | 1 | 72 h |
| Rock's Nest Middle Boss | ANI | 1 | 72 h |
| Denebola Boss | ANI | 1 | 72 h |
| Alphard Boss | ANI | 1 | 72 h |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI Capsule | Card | 1 | 100.0% |
| Sp Mineral Caps | Card | 1 | 100.0% |
| Killmark of Strategic Point | Ingot | 1 | 100.0% |
| SP Helper Capsule | Card | 1 | 100.0% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.