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Monster · Sharrine
Snowman
Level 3
Stats
| Level | 3 |
| HP | 6,173 |
| Experience | 1,500 |
| Speed | 180 |
| Attack range | 200 |
Behaviour
| Reaction | Retaliates when attacked |
| Race | Sharrine |
| Drops | 31 |
| Monster # | 2052400 |
Where to find it
This monster has no fixed spawn area. It appears through a quest, a timed event, or a GM summon.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| XMAS Notes | Ingot | 1 | 100.0% |
| Snowman Killmark | Ingot | 0-1 | 70.0% |
| C Type Repair Kit | Energy | 1 | 33.3% |
| C Type Shield Kit | Energy | 1 | 33.3% |
| B Type Repair Kit | Energy | 1 | 33.3% |
| B Type Shield Kit | Energy | 1 | 33.3% |
| A Type Repair Kit | Energy | 1 | 20.0% |
| A Type Shield Kit | Energy | 1 | 20.0% |
| [Drop] Prefix Wipe Card | Gamble Card | 1 | 12.5% |
| [Drop] Suffix Wipe Card | Gamble Card | 1 | 12.5% |
| [Drop] Prefix Std. SG Card | Gamble Card | 1 | 10.0% |
| [Drop] Suffix Std. SG Card | Gamble Card | 1 | 10.0% |
| [Drop] Prefix Adv. SG Card | Gamble Card | 1 | 10.0% |
| [Drop] Suffix Adv. SG Card | Gamble Card | 1 | 10.0% |
| Mini Stealth Card | Card | 1 | 5.00% |
| Gift Box | Ingot | 1 | 2.50% |
| Blue Wrapper | Ingot | 1-3 | 2.50% |
| A Type SP Kit | Energy | 1 | 2.00% |
| Blue Christmas Card | Ingot | 1 | 1.00% |
| Blue Bow | Ingot | 1-2 | 1.00% |
| Blue Gift | Card | 1 | 0.500% |
| Mangoo Part 1 | Ingot | 1 | 0.500% |
| Mangoo Part 2 | Ingot | 1 | 0.500% |
| Mangoo Part 3 | Ingot | 1 | 0.500% |
| Mangoo Part 4 | Ingot | 1 | 0.500% |
| Lost Snowman Article | Card | 0-1 | 0.500% |
| 100 WP Capsule | Card | 1 | 0.500% |
| Xmas Box | Card | 0-1 | 0.500% |
| Charm Capsule | Card | 1 | 0.250% |
| 500 WP Capsule | Card | 1 | 0.100% |
| Mark Contour Capsule | Random Box | 1 | 0.100% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.