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Monster · Philon
NGC Research Probe
Level 102
Stats
| Level | 102 |
| HP | 25,000 |
| Experience | 19,000 |
| Defense | 180 |
| Block chance | 106 |
| Speed | 66 |
| Attack range | 1450 |
Behaviour
| Reaction | Retaliates when attacked |
| Race | Philon |
| Drops | 37 |
| Monster # | 2065654 |
Where to find it
This monster has no fixed spawn area. It appears through a quest, a timed event, or a GM summon.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| High Purity Catalyst | Ingot | 1-2 | 1.04% |
| Tisten Ore | Ingot | 1-2 | 1.04% |
| Tasinon Ore | Ingot | 1-2 | 1.04% |
| Zircon Ore | Ingot | 1-2 | 1.04% |
| High Purity Halfnium Ore | Ingot | 1-2 | 1.04% |
| High Purity Zircon Ore | Ingot | 1-2 | 1.04% |
| High Purity Henium Ore | Ingot | 1-2 | 1.04% |
| High Purity Molden Ore | Ingot | 1-2 | 1.04% |
| High Purity Barine Ore | Ingot | 1-2 | 1.04% |
| Catalyst | Ingot | 1-2 | 1.04% |
| B Type SP Kit | Energy | 1-2 | 1.04% |
| A Type Repair Kit | Energy | 1-2 | 1.04% |
| A Type Shield Kit | Energy | 1-2 | 1.04% |
| Escape Port | Ingot | 1-2 | 1.04% |
| B Type Condensed Fuel | Energy | 1-2 | 1.04% |
| Edcanium | Ingot | 1-2 | 1.04% |
| Moissanite | Ingot | 1-2 | 1.04% |
| Strong Moissanite | Ingot | 1-2 | 1.04% |
| Soft Moissanite | Ingot | 1-2 | 1.04% |
| Acrylic Steel | Ingot | 1-2 | 1.04% |
| Plate-Shaped Acrylic Steel | Ingot | 1-2 | 1.04% |
| Ball-Shaped Acrylic Steel | Ingot | 1-2 | 1.04% |
| Chromite | Ingot | 1-2 | 1.04% |
| Chrome | Ingot | 1-2 | 1.04% |
| Titanium | Ingot | 1-2 | 1.04% |
| Cadmium | Ingot | 1-2 | 1.04% |
| Magnesium | Ingot | 1-2 | 1.04% |
| Nickel | Ingot | 1-2 | 1.04% |
| Zirconium | Ingot | 1-2 | 1.04% |
| Zirconium Steel Green | Ingot | 1-2 | 1.04% |
| Zirconium Metal Blue | Ingot | 1-2 | 1.04% |
| Silver | Ingot | 1-2 | 1.04% |
| Iron | Ingot | 1-2 | 1.04% |
| Soft Iron | Ingot | 1-2 | 1.04% |
| Tungsten | Ingot | 1-2 | 1.04% |
| Copper | Ingot | 1-2 | 1.04% |
| Aluminum | Ingot | 1-2 | 1.04% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.