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Monster · Sharrine
Watermelon Z
Level 10
Stats
| Level | 10 |
| HP | 6,639 |
| Experience | 101 |
| Speed | 162 |
| Attack range | 200 |
Behaviour
| Reaction | Retaliates when attacked |
| Race | Sharrine |
| Drops | 27 |
| Monster # | 2090600 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Watermelon Island | — | 184 | 15 sec |
| Watermelon Island | ANI | 184 | 15 sec |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 500-5000 | 15.0% |
| E Type Repair Kit | Energy | 1-10 | 6.00% |
| E Type Shield Kit | Energy | 1-10 | 6.00% |
| D Type Repair Kit | Energy | 1-7 | 5.70% |
| D Type Shield Kit | Energy | 1-7 | 5.70% |
| C Type Repair Kit | Energy | 1-5 | 5.40% |
| C Type Shield Kit | Energy | 1-5 | 5.40% |
| B Type Repair Kit | Energy | 1-4 | 5.10% |
| B Type Shield Kit | Energy | 1-4 | 5.10% |
| A Type Repair Kit | Energy | 1-3 | 4.80% |
| A Type Shield Kit | Energy | 1-3 | 4.80% |
| [Drop] Prefix Wipe Card | Gamble Card | 1 | 3.75% |
| [Drop] Suffix Wipe Card | Gamble Card | 1 | 3.75% |
| [Drop] Prefix Std. SG Card | Gamble Card | 1 | 3.75% |
| [Drop] Suffix Std. SG Card | Gamble Card | 1 | 3.75% |
| [Drop] Prefix Adv. SG Card | Gamble Card | 1 | 3.75% |
| [Drop] Suffix Adv. SG Card | Gamble Card | 1 | 3.75% |
| A Type SP Kit | Energy | 1 | 3.00% |
| B Type SP Kit | Energy | 1-2 | 3.00% |
| C Type SP Kit | Energy | 1-3 | 3.00% |
| Enchant Item Protect Card | Protect Card | 1-2 | 2.50% |
| Square Watermelon Gift | Card | 1 | 1.50% |
| Ammunition Recharge Box | Bullet | 1-3 | 0.300% |
| Gematria Scripture | Ingot | 1 | 0.0024% |
| Seraphim Bible | Ingot | 1 | 0.0024% |
| Soul of Laplace | Ingot | 1 | 0.0024% |
| Metamorphose Mixture | Ingot | 1 | 0.0024% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.