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Monster · Philon
Royal Hornian
Level 22
Stats
| Level | 22 |
| HP | 885 |
| Experience | 485 |
| Defense | 3 |
| Block chance | 2 |
| Speed | 180 |
| Attack range | 240 |
Behaviour
| Reaction | Retaliates when attacked |
| Race | Philon |
| Drops | 74 |
| Monster # | 2006800 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Edmont valley(Mission) | ANI | 40 | 1 min |
| Edmont valley(Mission) | ANI | 40 | 1 min |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 52-158 | 80.0% |
| Tungsten | Ingot | 1 | 2.35% |
| Copper | Ingot | 1 | 2.35% |
| Titanium | Ingot | 1 | 2.35% |
| Nickel | Ingot | 1 | 2.35% |
| Acrylic Steel | Ingot | 1 | 2.09% |
| Edcanium | Ingot | 1 | 2.08% |
| Moissanite | Ingot | 1 | 2.08% |
| Iron | Ingot | 1 | 1.85% |
| DNA | Ingot | 1 | 1.33% |
| Aluminum | Ingot | 1 | 0.734% |
| Chrome | Ingot | 1 | 0.734% |
| Blast | Rifle | 1 | 0.356% |
| Taillus | Automatic | 1 | 0.326% |
| Thunder M-2 | Cannon | 1 | 0.326% |
| Plus MosKito | Missile | 1 | 0.326% |
| Terol Beta | Bundle | 1 | 0.326% |
| DNA Core | Ingot | 1 | 0.316% |
| Lancerlus | Rifle | 1 | 0.296% |
| Arrow Begin | Missile | 1 | 0.296% |
| Hercules | Missile | 1 | 0.267% |
| Guard IV | Bundle | 1 | 0.267% |
| Sprinters | Vulcan | 1 | 0.267% |
| Twin Launcher Semi Armor Version | Dualist | 1 | 0.267% |
| Improved Jin | Gatling | 1 | 0.267% |
| Mega V2 | Mass Driver | 1 | 0.267% |
| Midium type Tail | Automatic | 1 | 0.237% |
| Snipe X | Missile | 1 | 0.237% |
| Hammerhead Beta | Missile | 1 | 0.237% |
| Mr. XLII | Support | 1 | 0.222% |
| Base F-11T | Support | 1 | 0.222% |
| Turbulence MU-2 | Support | 1 | 0.222% |
| S-Rod IS-005 | Support | 1 | 0.222% |
| Egg | Ingot | 1 | 0.222% |
| Honey | Ingot | 1 | 0.222% |
| Lancerjob | Rifle | 1 | 0.207% |
| Tongpha Alpha | Missile | 1 | 0.207% |
| Bawoo | Missile | 1 | 0.207% |
| Terol Gamma | Bundle | 1 | 0.178% |
| High Holycross | Missile | 1 | 0.178% |
| Midium type Sprint | Vulcan | 1 | 0.178% |
| Twin Launcher Upgrade | Dualist | 1 | 0.178% |
| Tailcas | Automatic | 1 | 0.148% |
| Some Arrow | Missile | 1 | 0.148% |
| Eagle Radar | Radar | 1 | 0.100% |
| Medium Range Interception Radar | Radar | 1 | 0.100% |
| Radar Code-G | Radar | 1 | 0.100% |
| Radar Code-H | Radar | 1 | 0.100% |
| Blue Ion Radar | Radar | 1 | 0.100% |
| Seed | Ingot | 1 | 0.067% |
| Thunderforce 4 FA34 | Computer | 1 | 0.042% |
| Power Brain No.1S | Computer | 1 | 0.042% |
| Power Brain No.1L | Computer | 1 | 0.042% |
| Tenpole Line 6 DDE | Computer | 1 | 0.042% |
| Tenpole Line 6 HRE | Computer | 1 | 0.042% |
| Wingo ATC-A1 | Computer | 1 | 0.042% |
| Wingo ZS-03 | Computer | 1 | 0.042% |
| Surquince 7 ODR | Computer | 1 | 0.042% |
| Surquince 7 SDR | Computer | 1 | 0.042% |
| Thunderforce 5 Kn.1 | Computer | 1 | 0.042% |
| Thunderforce 5 Kn.3 | Computer | 1 | 0.042% |
| Power Brain No.3WL | Computer | 1 | 0.042% |
| Power Brain No.3 DRO | Computer | 1 | 0.042% |
| Town Square PS L-11 | Computer | 1 | 0.042% |
| Prelude 4001VF | Computer | 1 | 0.042% |
| Tenpole Line 7 SPS | Computer | 1 | 0.042% |
| Magicthunder MKII | Cannon | 1 | 0.024% |
| E type Datacube (RED) | Ingot | 1 | 0.020% |
| E type Datacube (GREEN) | Ingot | 1 | 0.020% |
| E type Datacube (YELLOW) | Ingot | 1 | 0.020% |
| E type Datacube (BLUE) | Ingot | 1 | 0.020% |
| E type Datacube (PURPLE) | Ingot | 1 | 0.020% |
| E type Datacube (BROWN) | Ingot | 1 | 0.020% |
| Magicthunder 9 | Cannon | 1 | 0.015% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.