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Monster · Sharrine

Hill Rider

Level 20

Stats

Level20
HP746
Experience401
Speed180
Attack range200

Behaviour

ReactionRetaliates when attacked
RaceSharrine
Drops56
Monster #2016900

Where to find it

This monster has no fixed spawn area. It appears through a quest, a timed event, or a GM summon.

Drops

Item Type Amount Chance
SPI Energy 49-147 80.0%
Energy Pack Ingot 1 3.33%
Tungsten Ingot 1 2.35%
Copper Ingot 1 2.35%
Titanium Ingot 1 2.35%
Nickel Ingot 1 2.35%
Acrylic Steel Ingot 1 2.09%
Edcanium Ingot 1 2.08%
Moissanite Ingot 1 2.08%
Catalyst Ingot 1 2.00%
Iron Ingot 1 1.85%
Chrome Ingot 1 0.734%
Aluminum Ingot 1 0.734%
Test Lancer Rifle 1 0.406%
Power Sprint Vulcan 1 0.369%
Blast Rifle 1 0.369%
Twin Launcher 2 Dualist 1 0.369%
Unfinished Holycross Missile 1 0.369%
Plus MosKito Missile 1 0.332%
Terol Beta Bundle 1 0.332%
Thunder M-2 Cannon 1 0.332%
Taillus Automatic 1 0.332%
Lancerlus Rifle 1 0.295%
Arrow Begin Missile 1 0.295%
Hercules Missile 1 0.258%
Guard IV Bundle 1 0.258%
Sprinters Vulcan 1 0.258%
Twin Launcher Semi Armor Version Dualist 1 0.258%
Mega V2 Mass Driver 1 0.258%
Improved Jin Gatling 1 0.258%
Midium type Tail Automatic 1 0.221%
Snipe X Missile 1 0.221%
Hammerhead Beta Missile 1 0.221%
Tongpha Alpha Missile 1 0.184%
Lancerjob Rifle 1 0.184%
Eagle Radar Radar 1 0.100%
Medium Range Interception Radar Radar 1 0.100%
Radar Code-G Radar 1 0.100%
Radar Code-H Radar 1 0.100%
Blue Ion Radar Radar 1 0.100%
Thunderforce 4 FA34 Computer 1 0.081%
Power Brain No.1S Computer 1 0.081%
Power Brain No.1L Computer 1 0.081%
Tenpole Line 6 DDE Computer 1 0.081%
Tenpole Line 6 HRE Computer 1 0.081%
Wingo ATC-A1 Computer 1 0.081%
Wingo ZS-03 Computer 1 0.081%
Surquince 7 ODR Computer 1 0.081%
Surquince 7 SDR Computer 1 0.081%
Magicthunder MKII Cannon 1 0.022%
E type Datacube (RED) Ingot 1 0.020%
E type Datacube (GREEN) Ingot 1 0.020%
E type Datacube (YELLOW) Ingot 1 0.020%
E type Datacube (BLUE) Ingot 1 0.020%
E type Datacube (PURPLE) Ingot 1 0.020%
E type Datacube (BROWN) Ingot 1 0.020%
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.