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Monster · Sharrine
Tin Bat
Level 32
Stats
| Level | 32 |
| HP | 1,449 |
| Experience | 1,025 |
| Defense | 19 |
| Block chance | 9 |
| Speed | 190 |
| Attack range | 440 |
Behaviour
| Reaction | Retaliates when attacked |
| Race | Sharrine |
| Drops | 85 |
| Monster # | 2019200 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Crystal Cave | ANI | 34 | 2 min |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 71-213 | 80.0% |
| Energy Pack | Ingot | 1 | 3.33% |
| Cadmium | Ingot | 1 | 2.64% |
| Magnesium | Ingot | 1 | 2.64% |
| Zirconium | Ingot | 1 | 2.64% |
| Silver | Ingot | 1 | 2.64% |
| Nickel | Ingot | 1 | 2.11% |
| Titanium | Ingot | 1 | 2.11% |
| Tungsten | Ingot | 1 | 2.11% |
| Copper | Ingot | 1 | 2.11% |
| Acrylic Steel | Ingot | 1 | 2.09% |
| Edcanium | Ingot | 1 | 2.08% |
| Moissanite | Ingot | 1 | 2.08% |
| Catalyst | Ingot | 1 | 2.00% |
| Iron | Ingot | 1 | 1.46% |
| Chrome | Ingot | 1 | 0.660% |
| Aluminum | Ingot | 1 | 0.660% |
| Ajax | Missile | 1 | 0.231% |
| Moth | Missile | 1 | 0.231% |
| Light Bate | Gatling | 1 | 0.231% |
| Blast VE | Rifle | 1 | 0.231% |
| Rare Jin | Gatling | 1 | 0.231% |
| Lancer MKIII | Rifle | 1 | 0.231% |
| Mega V3 | Mass Driver | 1 | 0.231% |
| Guard VI | Bundle | 1 | 0.231% |
| Small Terol | Bundle | 1 | 0.215% |
| Limit Hawk | Missile | 1 | 0.215% |
| Twintail S-I | Automatic | 1 | 0.215% |
| Twin Launcher Standard | Dualist | 1 | 0.215% |
| Easy Sprint | Vulcan | 1 | 0.215% |
| Supreme 2 | Cannon | 1 | 0.215% |
| Sharp Tail | Automatic | 1 | 0.198% |
| Master Guard | Bundle | 1 | 0.198% |
| Little Edrill | Missile | 1 | 0.198% |
| Terol Guardian | Bundle | 1 | 0.182% |
| Demonlancer | Rifle | 1 | 0.182% |
| Jackhammer 2 | Mass Driver | 1 | 0.182% |
| Long range Hammerhead | Missile | 1 | 0.182% |
| Ex Holycross | Missile | 1 | 0.165% |
| Arrow S | Missile | 1 | 0.165% |
| Small Drum | Vulcan | 1 | 0.165% |
| Twin Launcher Light Version | Dualist | 1 | 0.165% |
| Hit Sprint | Vulcan | 1 | 0.165% |
| Sniper | Missile | 1 | 0.165% |
| Middle Terol | Bundle | 1 | 0.149% |
| Master Guard II | Bundle | 1 | 0.149% |
| Fullpower Tail | Automatic | 1 | 0.149% |
| Development type Idle Jin | Gatling | 1 | 0.149% |
| Mega V4 | Mass Driver | 1 | 0.149% |
| Bate 3 | Gatling | 1 | 0.149% |
| Tongpha Beta | Missile | 1 | 0.149% |
| Mr. XLIII | Support | 1 | 0.144% |
| Base F-12T | Support | 1 | 0.144% |
| Turbulence Ls-2 | Support | 1 | 0.144% |
| S-Rod IS-006 | Support | 1 | 0.144% |
| Supreme 3 | Cannon | 1 | 0.132% |
| Twintail S-II | Automatic | 1 | 0.132% |
| Soul Lancer | Rifle | 1 | 0.132% |
| Mickey Edrill | Missile | 1 | 0.132% |
| Surveillance Radar | Radar | 1 | 0.100% |
| High Frequency Radar | Radar | 1 | 0.100% |
| Thunderforce 4 FA34 | Computer | 1 | 0.042% |
| Power Brain No.1S | Computer | 1 | 0.042% |
| Power Brain No.1L | Computer | 1 | 0.042% |
| Tenpole Line 6 DDE | Computer | 1 | 0.042% |
| Tenpole Line 6 HRE | Computer | 1 | 0.042% |
| Wingo ATC-A1 | Computer | 1 | 0.042% |
| Wingo ZS-03 | Computer | 1 | 0.042% |
| Surquince 7 ODR | Computer | 1 | 0.042% |
| Surquince 7 SDR | Computer | 1 | 0.042% |
| Tenpole Line 7 DFE | Computer | 1 | 0.042% |
| Wingo ZS-07AT | Computer | 1 | 0.042% |
| Wingo ZS-06 DFS | Computer | 1 | 0.042% |
| Generation System R11 | Computer | 1 | 0.042% |
| Surquince 8 KKL | Computer | 1 | 0.042% |
| Surquince 8 GUD | Computer | 1 | 0.042% |
| Artemis Zone Type L | Computer | 1 | 0.042% |
| Magicthunder 10 | Cannon | 1 | 0.020% |
| D type Datacube (RED) | Ingot | 1 | 0.015% |
| D type Datacube (GREEN) | Ingot | 1 | 0.015% |
| D type Datacube (YELLOW) | Ingot | 1 | 0.015% |
| D type Datacube (BLUE) | Ingot | 1 | 0.015% |
| D type Datacube (PURPLE) | Ingot | 1 | 0.015% |
| D type Datacube (BROWN) | Ingot | 1 | 0.015% |
| Powerful Magicthunder | Cannon | 1 | 0.015% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.