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Monster · Sharrine
Asteroid
Level 70
Stats
| Level | 70 |
| HP | 5,795 |
| Experience | 1 |
| Defense | 41 |
| Block chance | 24 |
| Speed | 1 |
| Attack range | 1200 |
Behaviour
| Reaction | Never attacks |
| Race | Sharrine |
| Drops | 29 |
| Monster # | 2034900 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Dimension Corridor | — | 84 | 1 min |
| Dimension Corridor(Safe) | BCU | 84 | 1 min |
| Dimension Corridor(Safe) | ANI | 84 | 1 min |
| Chaos(Mission) | — | 26 | 15 min |
| Chaos | — | 26 | 15 min |
| Chaos(Safe) | — | 26 | 15 min |
| Chaos(Safe) | — | 26 | 15 min |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| Iron | Ingot | 1 | 22.4% |
| Copper | Ingot | 1 | 6.55% |
| Silver | Ingot | 1 | 5.72% |
| Cadmium | Ingot | 1 | 4.55% |
| Nickel | Ingot | 1 | 4.08% |
| Zirconium | Ingot | 1 | 3.96% |
| Tungsten | Ingot | 1 | 3.73% |
| Strong Moissanite | Ingot | 1 | 3.68% |
| Soft Moissanite | Ingot | 1 | 3.68% |
| Titanium | Ingot | 1 | 3.49% |
| Chrome | Ingot | 1 | 2.89% |
| Magnesium | Ingot | 1 | 2.67% |
| Acrylic Steel | Ingot | 1 | 2.09% |
| Edcanium | Ingot | 1 | 2.08% |
| Moissanite | Ingot | 1 | 2.08% |
| Aluminum | Ingot | 1 | 1.72% |
| Zirconium Steel Green | Ingot | 1 | 1.70% |
| Zirconium Metal Blue | Ingot | 1 | 1.70% |
| Eye Edcanium | Ingot | 1 | 1.35% |
| Keil Edcanium | Ingot | 1 | 1.35% |
| Leon Edcanium | Ingot | 1 | 1.35% |
| Aimaam Edcanium | Ingot | 1 | 1.35% |
| Carbon Steel | Ingot | 1 | 0.852% |
| Shine Titanium | Ingot | 1 | 0.852% |
| Metal Cadmium | Ingot | 1 | 0.852% |
| Soft Iron | Ingot | 1 | 0.852% |
| Refined Edcanium | Ingot | 1 | 0.133% |
| Refined Moissanite | Ingot | 1 | 0.133% |
| Refined Acrylic Steel | Ingot | 1 | 0.133% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.