← Pedia
Monster · Philon
Rockegg
Level 47
Stats
| Level | 47 |
| HP | 49,616 |
| Experience | 22 |
| Defense | 28 |
| Block chance | 21 |
| Speed | 1 |
| Attack range | 740 |
Behaviour
| Reaction | Retaliates when attacked |
| Race | Philon |
| Drops | 34 |
| Monster # | 2050900 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Rock's Nest Top | — | 13 | 15 min |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 95-287 | 80.0% |
| Iron | Ingot | 1 | 3.23% |
| Copper | Ingot | 1 | 2.87% |
| Silver | Ingot | 1 | 2.79% |
| Cadmium | Ingot | 1 | 2.67% |
| Nickel | Ingot | 1 | 2.63% |
| Zirconium | Ingot | 1 | 2.61% |
| Tungsten | Ingot | 1 | 2.59% |
| Titanium | Ingot | 1 | 2.57% |
| Magnesium | Ingot | 1 | 2.49% |
| Acrylic Steel | Ingot | 1 | 2.09% |
| Edcanium | Ingot | 1 | 2.08% |
| Moissanite | Ingot | 1 | 2.08% |
| DNA | Ingot | 1 | 1.33% |
| Chrome | Ingot | 1 | 1.16% |
| Aluminum | Ingot | 1 | 1.04% |
| Strong Moissanite | Ingot | 1 | 0.404% |
| Soft Moissanite | Ingot | 1 | 0.404% |
| DNA Core | Ingot | 1 | 0.316% |
| Zirconium Steel Green | Ingot | 1 | 0.269% |
| Zirconium Metal Blue | Ingot | 1 | 0.269% |
| Egg | Ingot | 1 | 0.222% |
| Eye Edcanium | Ingot | 1 | 0.169% |
| Keil Edcanium | Ingot | 1 | 0.169% |
| Leon Edcanium | Ingot | 1 | 0.169% |
| Aimaam Edcanium | Ingot | 1 | 0.169% |
| Soft Iron | Ingot | 1 | 0.135% |
| Shine Titanium | Ingot | 1 | 0.135% |
| Carbon Steel | Ingot | 1 | 0.135% |
| Metal Cadmium | Ingot | 1 | 0.135% |
| Refined Edcanium | Ingot | 1 | 0.133% |
| Refined Moissanite | Ingot | 1 | 0.133% |
| Refined Acrylic Steel | Ingot | 1 | 0.133% |
| Seed | Ingot | 1 | 0.067% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.