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Monster · Sharrine
Valder
Level 11
Stats
| Level | 11 |
| HP | 361 |
| Experience | 122 |
| Speed | 180 |
| Attack range | 200 |
Behaviour
| Reaction | Retaliates when attacked |
| Race | Sharrine |
| Drops | 35 |
| Monster # | 2002000 |
Where to find it
This monster has no fixed spawn area. It appears through a quest, a timed event, or a GM summon.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 35-106 | 80.0% |
| Energy Pack | Ingot | 1 | 3.33% |
| Acrylic Steel | Ingot | 1 | 2.09% |
| Edcanium | Ingot | 1 | 2.08% |
| Moissanite | Ingot | 1 | 2.08% |
| Catalyst | Ingot | 1 | 2.00% |
| Titanium | Ingot | 1 | 1.89% |
| Nickel | Ingot | 1 | 1.89% |
| Tungsten | Ingot | 1 | 1.89% |
| Copper | Ingot | 1 | 1.89% |
| Iron | Ingot | 1 | 1.45% |
| Chrome | Ingot | 1 | 0.845% |
| Aluminum | Ingot | 1 | 0.845% |
| Lancer MKII | Rifle | 1 | 0.821% |
| Shystar | Missile | 1 | 0.821% |
| Holyguard | Bundle | 1 | 0.821% |
| Minus MosKito | Missile | 1 | 0.719% |
| Sprint MKII | Vulcan | 1 | 0.719% |
| Unfinished Twin Launcher | Dualist | 1 | 0.719% |
| Thunder Guard | Cannon | 1 | 0.616% |
| Tail MKIII | Automatic | 1 | 0.616% |
| Snipe V | Missile | 1 | 0.616% |
| Pesion | Missile | 1 | 0.616% |
| Mr. Fr.II | Support | 1 | 0.534% |
| Base F-3 | Support | 1 | 0.534% |
| Turbulence C-1 | Support | 1 | 0.534% |
| S-Rod I | Support | 1 | 0.534% |
| Terol Alpha | Bundle | 1 | 0.513% |
| Development type Lancer | Rifle | 1 | 0.513% |
| Twin Launcher Supply type | Dualist | 1 | 0.513% |
| Eagle Radar | Radar | 1 | 0.100% |
| Medium Range Interception Radar | Radar | 1 | 0.100% |
| Radar Code-G | Radar | 1 | 0.100% |
| Radar Code-H | Radar | 1 | 0.100% |
| Blue Ion Radar | Radar | 1 | 0.100% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.