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Monster · Philon
Nating
Level 10
Stats
| Level | 10 |
| HP | 298 |
| Experience | 101 |
| Speed | 180 |
| Attack range | 200 |
Behaviour
| Reaction | Retaliates when attacked |
| Race | Philon |
| Drops | 25 |
| Monster # | 2002400 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Tylent Jungle | BCU | 25 | 10 sec |
| Tylent jungle(Mission) | BCU | 25 | 10 sec |
| Tylent jungle(Mission) | BCU | 25 | 10 sec |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 34-102 | 80.0% |
| Tungsten | Ingot | 1 | 1.89% |
| Copper | Ingot | 1 | 1.89% |
| Titanium | Ingot | 1 | 1.89% |
| Nickel | Ingot | 1 | 1.89% |
| Iron | Ingot | 1 | 1.45% |
| Esimion | Missile | 1 | 0.896% |
| Tail MKII | Automatic | 1 | 0.896% |
| Chrome | Ingot | 1 | 0.845% |
| Aluminum | Ingot | 1 | 0.845% |
| Lancer MKII | Rifle | 1 | 0.784% |
| Shystar | Missile | 1 | 0.784% |
| Holyguard | Bundle | 1 | 0.784% |
| Minus MosKito | Missile | 1 | 0.672% |
| Unfinished Twin Launcher | Dualist | 1 | 0.672% |
| Sprint MKII | Vulcan | 1 | 0.672% |
| Chaser XCIV | Support | 1 | 0.606% |
| Intertrans FF-II | Support | 1 | 0.606% |
| Thompson Bay G-3 | Support | 1 | 0.606% |
| Schuvizer CT-E1 | Support | 1 | 0.606% |
| Pesion | Missile | 1 | 0.560% |
| Thunder Guard | Cannon | 1 | 0.560% |
| Tail MKIII | Automatic | 1 | 0.560% |
| Snipe V | Missile | 1 | 0.560% |
| supply type Magicthunder | Cannon | 1 | 0.089% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.