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Monster · Philon

Nating

Level 10

Stats

Level10
HP298
Experience101
Speed180
Attack range200

Behaviour

ReactionRetaliates when attacked
RacePhilon
Drops25
Monster #2002400

Where to find it

Map Side Spawn cap Respawn
Tylent Jungle BCU 25 10 sec
Tylent jungle(Mission) BCU 25 10 sec
Tylent jungle(Mission) BCU 25 10 sec

Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.

Drops

Item Type Amount Chance
SPI Energy 34-102 80.0%
Tungsten Ingot 1 1.89%
Copper Ingot 1 1.89%
Titanium Ingot 1 1.89%
Nickel Ingot 1 1.89%
Iron Ingot 1 1.45%
Esimion Missile 1 0.896%
Tail MKII Automatic 1 0.896%
Chrome Ingot 1 0.845%
Aluminum Ingot 1 0.845%
Lancer MKII Rifle 1 0.784%
Shystar Missile 1 0.784%
Holyguard Bundle 1 0.784%
Minus MosKito Missile 1 0.672%
Unfinished Twin Launcher Dualist 1 0.672%
Sprint MKII Vulcan 1 0.672%
Chaser XCIV Support 1 0.606%
Intertrans FF-II Support 1 0.606%
Thompson Bay G-3 Support 1 0.606%
Schuvizer CT-E1 Support 1 0.606%
Pesion Missile 1 0.560%
Thunder Guard Cannon 1 0.560%
Tail MKIII Automatic 1 0.560%
Snipe V Missile 1 0.560%
supply type Magicthunder Cannon 1 0.089%
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.