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Monster · Philon

Shirne

Level 52

Stats

Level52
HP269,025
Experience2,705
Defense36
Block chance24
Speed60
Attack range840

Behaviour

ReactionRetaliates when attacked
RacePhilon
Drops44
Monster #2035500

Where to find it

This monster has no fixed spawn area. It appears through a quest, a timed event, or a GM summon.

Drops

Item Type Amount Chance
SPI Energy 9600-28800 100.0%
Search Eye Card 1 10.0%
Standard Attack Card Enchant Card 1 4.17%
Advanced Attack Card Enchant Card 1 4.17%
Standard Quick Fire Card Enchant Card 1 4.17%
Advanced Quick Fire Card Enchant Card 1 4.17%
Standard Time Card Enchant Card 1 4.17%
C Type Repair Kit Energy 2-5 4.17%
C Type Shield Kit Energy 2-5 4.17%
B Type Repair Kit Energy 2-5 4.17%
B Type Shield Kit Energy 2-5 4.17%
A Type Repair Kit Energy 2-5 4.17%
A Type Shield Kit Energy 2-5 4.17%
Bate 8 Gatling 1 3.33%
Ultra Mega Drive Mass Driver 1 3.33%
Korea Drum Vulcan 1 3.33%
Jin MKII Gatling 1 3.33%
HotCody Dualist 1 3.33%
Mighty Tongpha Missile 1 3.33%
Holy Guard II Bundle 1 3.33%
Terol Thunder Bundle 1 3.33%
Edrill V2 Missile 1 3.33%
Skid Arrow Missile 1 3.33%
Sequence 9 OTL Computer 1 1.39%
Sequence 9 IEK Computer 1 1.39%
Sequence 9 GG Computer 1 1.39%
Thunderforce Quick-T Computer 1 1.39%
Thunderforce Quick-T2 Computer 1 1.39%
Thunderforce Quick-SR Computer 1 1.39%
Artemis Zone Type L2 Computer 1 1.39%
Artemis Zone Type L3 Computer 1 1.39%
Artemis Zone Type EF2 Computer 1 1.39%
Generation System Ver.77U Computer 1 1.39%
Generation System Ver.77V Computer 1 1.39%
Generation System Ver.88 Computer 1 1.39%
Tenpole Line 8 DDR Computer 1 1.39%
Tenpole Line 8 DDR+ Computer 1 1.39%
Tenpole Line 8 SDR Computer 1 1.39%
Soul of Laplace Ingot 1 0.333%
Metamorphose Mixture Ingot 1 0.333%
Gematria Scripture Ingot 1 0.167%
Seraphim Bible Ingot 1 0.167%
Elite Skill Opening Card Ingot 1 0.050%
Special Skill Opening Card Ingot 1 0.050%
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.