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Monster · Sharrine
Nipar Bridge
Level 52
Stats
| Level | 52 |
| HP | 269,025 |
| Experience | 2,705 |
| Defense | 36 |
| Block chance | 24 |
| Speed | 1 |
| Attack range | 840 |
Behaviour
| Reaction | Retaliates when attacked |
| Race | Sharrine |
| Drops | 68 |
| Monster # | 2047400 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Sunken City | BCU | 1 | 120 h |
| Sunken city(Mission) | BCU | 1 | 120 h |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 9600-28800 | 100.0% |
| [Drop] Prefix Std. SG Card | Gamble Card | 1-3 | 15.0% |
| [Drop] Suffix Std. SG Card | Gamble Card | 1-3 | 15.0% |
| [Drop] Prefix Adv. SG Card | Gamble Card | 1-3 | 15.0% |
| [Drop] Suffix Adv. SG Card | Gamble Card | 1-3 | 15.0% |
| [Drop] Prefix Wipe Card | Gamble Card | 1-3 | 15.0% |
| [Drop] Suffix Wipe Card | Gamble Card | 1-3 | 15.0% |
| Search Eye | Card | 1 | 10.0% |
| Standard Attack Card | Enchant Card | 1 | 4.17% |
| Advanced Attack Card | Enchant Card | 1 | 4.17% |
| Standard Quick Fire Card | Enchant Card | 1 | 4.17% |
| Advanced Quick Fire Card | Enchant Card | 1 | 4.17% |
| Standard Time Card | Enchant Card | 1 | 4.17% |
| C Type Repair Kit | Energy | 2-5 | 4.17% |
| C Type Shield Kit | Energy | 2-5 | 4.17% |
| B Type Repair Kit | Energy | 2-5 | 4.17% |
| B Type Shield Kit | Energy | 2-5 | 4.17% |
| A Type Repair Kit | Energy | 2-5 | 4.17% |
| A Type Shield Kit | Energy | 2-5 | 4.17% |
| Bate 8 | Gatling | 1 | 3.33% |
| Ultra Mega Drive | Mass Driver | 1 | 3.33% |
| Korea Drum | Vulcan | 1 | 3.33% |
| Jin MKII | Gatling | 1 | 3.33% |
| Holy Guard II | Bundle | 1 | 3.33% |
| Terol Thunder | Bundle | 1 | 3.33% |
| Edrill V2 | Missile | 1 | 3.33% |
| Skid Arrow | Missile | 1 | 3.33% |
| HotCody | Dualist | 1 | 3.33% |
| Mighty Tongpha | Missile | 1 | 3.33% |
| Sequence 9 OTL | Computer | 1 | 1.39% |
| Sequence 9 IEK | Computer | 1 | 1.39% |
| Sequence 9 GG | Computer | 1 | 1.39% |
| Thunderforce Quick-T | Computer | 1 | 1.39% |
| Thunderforce Quick-T2 | Computer | 1 | 1.39% |
| Thunderforce Quick-SR | Computer | 1 | 1.39% |
| Artemis Zone Type L2 | Computer | 1 | 1.39% |
| Artemis Zone Type L3 | Computer | 1 | 1.39% |
| Artemis Zone Type EF2 | Computer | 1 | 1.39% |
| Generation System Ver.77U | Computer | 1 | 1.39% |
| Generation System Ver.77V | Computer | 1 | 1.39% |
| Generation System Ver.88 | Computer | 1 | 1.39% |
| Tenpole Line 8 DDR | Computer | 1 | 1.39% |
| Tenpole Line 8 DDR+ | Computer | 1 | 1.39% |
| Tenpole Line 8 SDR | Computer | 1 | 1.39% |
| Soul of Laplace | Ingot | 1 | 0.333% |
| Metamorphose Mixture | Ingot | 1 | 0.333% |
| Gematria Scripture | Ingot | 1 | 0.167% |
| Seraphim Bible | Ingot | 1 | 0.167% |
| Reiz Panzer Veil | Armor | 1 | 0.067% |
| Reiz Panzer Defender | Armor | 1 | 0.067% |
| Reiz Panzer Guarder | Armor | 1 | 0.067% |
| Reiz Panzer Binder | Armor | 1 | 0.067% |
| Shield Panzer Veil | Armor | 1 | 0.067% |
| Shield Panzer Defender | Armor | 1 | 0.067% |
| Shield Panzer Guarder | Armor | 1 | 0.067% |
| Shield Panzer Binder | Armor | 1 | 0.067% |
| Lion Sniper II | Missile | 1 | 0.067% |
| Lion Sniper III | Missile | 1 | 0.067% |
| Speed Thunder | Cannon | 1 | 0.067% |
| Elite Skill Opening Card | Ingot | 1 | 0.050% |
| Special Skill Opening Card | Ingot | 1 | 0.050% |
| Power Hunter | Rifle | 1 | 0.033% |
| A-X | Support | 1 | 0.020% |
| B-X | Support | 1 | 0.020% |
| I-X | Support | 1 | 0.020% |
| M-X | Support | 1 | 0.020% |
| Hammer | Missile | 1 | 0.020% |
| Ace Arrow | Missile | 1 | 0.020% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.