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Monster · Sharrine
Figarella
Level 92
Stats
| Level | 92 |
| HP | 11,090 |
| Experience | 11,851 |
| Defense | 71 |
| Block chance | 42 |
| Speed | 200 |
| Attack range | 1450 |
Behaviour
| Reaction | Aggressive |
| Race | Sharrine |
| Drops | 74 |
| Monster # | 2086500 |
Where to find it
This monster has no fixed spawn area. It appears through a quest, a timed event, or a GM summon.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| A Type Repair Kit | Energy | 1-5 | 5.00% |
| A Type Shield Kit | Energy | 1-5 | 5.00% |
| B Type Repair Kit | Energy | 1-5 | 4.17% |
| B Type Shield Kit | Energy | 1-5 | 4.17% |
| Energy Pack | Ingot | 1 | 3.33% |
| Acrylic Steel | Ingot | 1 | 2.09% |
| Edcanium | Ingot | 1 | 2.08% |
| Moissanite | Ingot | 1 | 2.08% |
| Catalyst | Ingot | 1 | 2.00% |
| Henium Ore | Ingot | 1 | 0.858% |
| Halfnium Ore | Ingot | 1 | 0.825% |
| Tasinon Ore | Ingot | 1 | 0.748% |
| Zircon Ore | Ingot | 1 | 0.704% |
| Tisten Ore | Ingot | 1 | 0.682% |
| High Purity Zircon Ore | Ingot | 1 | 0.660% |
| Molden Ore | Ingot | 1 | 0.649% |
| High Purity Halfnium Ore | Ingot | 1 | 0.599% |
| High Purity Tasinon Ore | Ingot | 1 | 0.546% |
| Chip | Ingot | 1 | 0.500% |
| Energy Tank | Ingot | 1 | 0.500% |
| Generating Board | Ingot | 1 | 0.500% |
| Shield Battery | Ingot | 1 | 0.500% |
| Silver | Ingot | 1-3 | 0.317% |
| Netine Ore | Ingot | 1 | 0.242% |
| Soul of Laplace | Ingot | 1 | 0.167% |
| Metamorphose Mixture | Ingot | 1 | 0.167% |
| Brain Wave Stablization Equip. | Ingot | 1 | 0.133% |
| Refined Edcanium | Ingot | 1 | 0.133% |
| Refined Moissanite | Ingot | 1 | 0.133% |
| Refined Acrylic Steel | Ingot | 1 | 0.133% |
| Gematria Scripture | Ingot | 1 | 0.083% |
| Seraphim Bible | Ingot | 1 | 0.083% |
| Radar SOTH | Radar | 1 | 0.050% |
| Long Range Interception Radar | Radar | 1 | 0.050% |
| Electric Observe Radar | Radar | 1 | 0.050% |
| Engine Level Down Card | Enchant Card | 1 | 0.018% |
| Search Eye | Card | 1 | 0.017% |
| Zirconium Steel Green | Ingot | 1-3 | 0.012% |
| Zirconium Metal Blue | Ingot | 1-3 | 0.012% |
| Eye Edcanium | Ingot | 1-3 | 0.0097% |
| Keil Edcanium | Ingot | 1-3 | 0.0097% |
| Leon Edcanium | Ingot | 1-3 | 0.0097% |
| Aimaam Edcanium | Ingot | 1-3 | 0.0097% |
| Shine Titanium | Ingot | 1-3 | 0.0060% |
| Energy Card | Enchant Card | 1 | 0.0048% |
| Standard Range Card | Enchant Card | 1 | 0.0048% |
| Advanced Range Card | Enchant Card | 1 | 0.0048% |
| Standard Probability Card | Enchant Card | 1 | 0.0048% |
| Advanced Probability Card | Enchant Card | 1 | 0.0048% |
| B-GEAR Shield Card | Enchant Card | 1 | 0.0048% |
| I-GEAR Shield Card | Enchant Card | 1 | 0.0048% |
| M-GEAR Shield Card | Enchant Card | 1 | 0.0048% |
| A-GEAR Shield Card | Enchant Card | 1 | 0.0048% |
| Standard Time Card | Enchant Card | 1 | 0.0048% |
| Standard Attack Card | Enchant Card | 1 | 0.0048% |
| Advanced Attack Card | Enchant Card | 1 | 0.0048% |
| Standard Quick Fire Card | Enchant Card | 1 | 0.0032% |
| Advanced Quick Fire Card | Enchant Card | 1 | 0.0032% |
| Greas Radar | Radar | 1 | 0.0016% |
| Bellows Radar | Radar | 1 | 0.0016% |
| Barrier Radar | Radar | 1 | 0.0016% |
| Flux Radar | Radar | 1 | 0.0016% |
| Impeller Radar | Radar | 1 | 0.0016% |
| Derrick Radar | Radar | 1 | 0.0016% |
| Coaming Radar | Radar | 1 | 0.0016% |
| Cleat Radar | Radar | 1 | 0.0016% |
| Hover Radar | Radar | 1 | 0.0016% |
| Bistatic Radar | Radar | 1 | 0.0016% |
| Deck Radar | Radar | 1 | 0.0016% |
| Ballast Radar | Radar | 1 | 0.0016% |
| Mr. XLIX | Support | 1 | 0.0010% |
| Base FF-86 | Support | 1 | 0.0010% |
| Turbulence MG-2 | Support | 1 | 0.0010% |
| S-Rod X-GB | Support | 1 | 0.0010% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.