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Monster · Philon
Cluster Shum
Level 16
Stats
| Level | 16 |
| HP | 755 |
| Experience | 257 |
| Speed | 180 |
| Attack range | 200 |
Behaviour
| Reaction | Retaliates when attacked |
| Race | Philon |
| Drops | 63 |
| Monster # | 2000300 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Reynard Beach | ANI | 35 | 10 sec |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 42-127 | 80.0% |
| Acrylic Steel | Ingot | 1 | 2.09% |
| Edcanium | Ingot | 1 | 2.08% |
| Moissanite | Ingot | 1 | 2.08% |
| Titanium | Ingot | 1 | 1.89% |
| Nickel | Ingot | 1 | 1.89% |
| Tungsten | Ingot | 1 | 1.89% |
| Copper | Ingot | 1 | 1.89% |
| Iron | Ingot | 1 | 1.45% |
| DNA | Ingot | 1 | 1.33% |
| Chrome | Ingot | 1 | 0.845% |
| Aluminum | Ingot | 1 | 0.845% |
| Thunder Guard | Cannon | 1 | 0.452% |
| Tail MKIII | Automatic | 1 | 0.452% |
| Pesion | Missile | 1 | 0.452% |
| Snipe V | Missile | 1 | 0.452% |
| Terol Alpha | Bundle | 1 | 0.411% |
| Development type Lancer | Rifle | 1 | 0.411% |
| Twin Launcher Supply type | Dualist | 1 | 0.411% |
| Sprint MKIII | Vulcan | 1 | 0.369% |
| Power Tail | Automatic | 1 | 0.329% |
| Thunder Guard MKII | Cannon | 1 | 0.329% |
| Jin | Gatling | 1 | 0.329% |
| Mega | Mass Driver | 1 | 0.329% |
| Sunguard | Bundle | 1 | 0.329% |
| Standard Cyclerobs | Missile | 1 | 0.329% |
| Ballpus | Missile | 1 | 0.329% |
| Eurostar XLVIII | Support | 1 | 0.329% |
| Jet FF-85 | Support | 1 | 0.329% |
| Accounter ET-2 | Support | 1 | 0.329% |
| Accounter ET-5 | Support | 1 | 0.329% |
| DNA Core | Ingot | 1 | 0.316% |
| Test Lancer | Rifle | 1 | 0.287% |
| Power Sprint | Vulcan | 1 | 0.246% |
| Blast | Rifle | 1 | 0.246% |
| Twin Launcher 2 | Dualist | 1 | 0.246% |
| Unfinished Holycross | Missile | 1 | 0.246% |
| Egg | Ingot | 1 | 0.222% |
| Thunder M-2 | Cannon | 1 | 0.205% |
| Taillus | Automatic | 1 | 0.205% |
| Terol Beta | Bundle | 1 | 0.205% |
| Plus MosKito | Missile | 1 | 0.205% |
| Eagle Radar | Radar | 1 | 0.100% |
| Medium Range Interception Radar | Radar | 1 | 0.100% |
| Radar Code-G | Radar | 1 | 0.100% |
| Radar Code-H | Radar | 1 | 0.100% |
| Blue Ion Radar | Radar | 1 | 0.100% |
| Thunderforce 4 FA34 | Computer | 1 | 0.081% |
| Power Brain No.1S | Computer | 1 | 0.081% |
| Power Brain No.1L | Computer | 1 | 0.081% |
| Tenpole Line 6 DDE | Computer | 1 | 0.081% |
| Tenpole Line 6 HRE | Computer | 1 | 0.081% |
| Wingo ATC-A1 | Computer | 1 | 0.081% |
| Wingo ZS-03 | Computer | 1 | 0.081% |
| Surquince 7 ODR | Computer | 1 | 0.081% |
| Surquince 7 SDR | Computer | 1 | 0.081% |
| Seed | Ingot | 1 | 0.067% |
| E type Datacube (RED) | Ingot | 1 | 0.020% |
| E type Datacube (GREEN) | Ingot | 1 | 0.020% |
| E type Datacube (YELLOW) | Ingot | 1 | 0.020% |
| E type Datacube (BLUE) | Ingot | 1 | 0.020% |
| E type Datacube (PURPLE) | Ingot | 1 | 0.020% |
| E type Datacube (BROWN) | Ingot | 1 | 0.020% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.