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Monster · Sharrine

Rebel Support

Level 12

Stats

Level12
HP391
Experience145
Speed162
Attack range200

Behaviour

ReactionRetaliates when attacked
RaceSharrine
Drops55
Monster #2018200

Where to find it

This monster has no fixed spawn area. It appears through a quest, a timed event, or a GM summon.

Drops

Item Type Amount Chance
SPI Energy 36-110 80.0%
Energy Pack Ingot 1 3.33%
Acrylic Steel Ingot 1 2.09%
Edcanium Ingot 1 2.08%
Moissanite Ingot 1 2.08%
Catalyst Ingot 1 2.00%
Titanium Ingot 1 1.89%
Nickel Ingot 1 1.89%
Tungsten Ingot 1 1.89%
Copper Ingot 1 1.89%
Iron Ingot 1 1.45%
Chrome Ingot 1 0.845%
Aluminum Ingot 1 0.845%
Unfinished Twin Launcher Dualist 1 0.550%
Sprint MKII Vulcan 1 0.550%
Minus MosKito Missile 1 0.550%
Snipe V Missile 1 0.481%
Pesion Missile 1 0.481%
Tail MKIII Automatic 1 0.481%
Thunder Guard Cannon 1 0.481%
Mr. XLI Support 1 0.476%
Base F-9T Support 1 0.476%
Turbulence C-2 Support 1 0.476%
S-Rod CO-004 Support 1 0.476%
Development type Lancer Rifle 1 0.412%
Twin Launcher Supply type Dualist 1 0.412%
Terol Alpha Bundle 1 0.412%
Sprint MKIII Vulcan 1 0.344%
Power Tail Automatic 1 0.275%
Jin Gatling 1 0.275%
Thunder Guard MKII Cannon 1 0.275%
Mega Mass Driver 1 0.275%
Standard Cyclerobs Missile 1 0.275%
Ballpus Missile 1 0.275%
Sunguard Bundle 1 0.275%
Eagle Radar Radar 1 0.100%
Medium Range Interception Radar Radar 1 0.100%
Radar Code-G Radar 1 0.100%
Radar Code-H Radar 1 0.100%
Blue Ion Radar Radar 1 0.100%
Thunderforce 4 FA34 Computer 1 0.081%
Power Brain No.1S Computer 1 0.081%
Power Brain No.1L Computer 1 0.081%
Tenpole Line 6 DDE Computer 1 0.081%
Tenpole Line 6 HRE Computer 1 0.081%
Wingo ATC-A1 Computer 1 0.081%
Wingo ZS-03 Computer 1 0.081%
Surquince 7 ODR Computer 1 0.081%
Surquince 7 SDR Computer 1 0.081%
E type Datacube (RED) Ingot 1 0.020%
E type Datacube (GREEN) Ingot 1 0.020%
E type Datacube (YELLOW) Ingot 1 0.020%
E type Datacube (BLUE) Ingot 1 0.020%
E type Datacube (PURPLE) Ingot 1 0.020%
E type Datacube (BROWN) Ingot 1 0.020%
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.