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Monster · Sharrine

Seifer

Level 60

Stats

Level60
HP3,679
Experience3,601
Defense39
Block chance24
Speed200
Attack range1000

Behaviour

ReactionAggressive
RaceSharrine
Drops110
Monster #2072000

Where to find it

Map Side Spawn cap Respawn
Daisy Riverhead (Mission) BCU 37 20 sec
Portsmouth Canyon (Mission) ANI 25 1 min

Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.

Drops

Item Type Amount Chance
SPI Energy 151-455 80.0%
Energy Pack Ingot 1 3.33%
Iron Ingot 1 3.05%
Acrylic Steel Ingot 1 2.09%
Edcanium Ingot 1 2.08%
Moissanite Ingot 1 2.08%
Catalyst Ingot 1 2.00%
C Type Shield Kit Energy 1-2 1.67%
Copper Ingot 1 1.55%
Silver Ingot 1 1.47%
Cadmium Ingot 1 1.35%
Nickel Ingot 1 1.30%
Zirconium Ingot 1 1.29%
Tungsten Ingot 1 1.27%
Titanium Ingot 1 1.25%
Magnesium Ingot 1 1.16%
C Type Repair Kit Energy 1-2 0.833%
Strong Moissanite Ingot 1 0.755%
Soft Moissanite Ingot 1 0.755%
Chrome Ingot 1 0.663%
Aluminum Ingot 1 0.545%
Chip Ingot 1 0.500%
Energy Tank Ingot 1 0.500%
Generating Board Ingot 1 0.500%
Shield Battery Ingot 1 0.500%
Zirconium Steel Green Ingot 1 0.499%
Zirconium Metal Blue Ingot 1 0.499%
Eye Edcanium Ingot 1 0.336%
Keil Edcanium Ingot 1 0.336%
Leon Edcanium Ingot 1 0.336%
Aimaam Edcanium Ingot 1 0.336%
Shine Titanium Ingot 1 0.250%
Metal Cadmium Ingot 1 0.250%
Carbon Steel Ingot 1 0.250%
Soft Iron Ingot 1 0.250%
Mighty Tongpha Missile 1 0.182%
Korea Drum Vulcan 1 0.182%
Jin MKII Gatling 1 0.168%
Ultra Mega Drive Mass Driver 1 0.168%
Bate 8 Gatling 1 0.168%
Holy Guard II Bundle 1 0.168%
Terol Thunder Bundle 1 0.168%
Edrill V2 Missile 1 0.168%
Supreme 8 Cannon 1 0.154%
Twintail MKIII Automatic 1 0.154%
Blast VIII Rifle 1 0.140%
Brain Wave Stablization Equip. Ingot 1 0.133%
Refined Edcanium Ingot 1 0.133%
Refined Moissanite Ingot 1 0.133%
Refined Acrylic Steel Ingot 1 0.133%
Demonhunter V-III Rifle 1 0.126%
Big Mount 6 Dualist 1 0.126%
Jackhammer 8 Mass Driver 1 0.126%
Straight Missile 1 0.126%
Edrill V3 Missile 1 0.112%
Panic Drum Vulcan 1 0.112%
Mega Web Mass Driver 1 0.098%
Megaton Idle Jin Gatling 1 0.098%
Bate 9 Gatling 1 0.098%
Ultra Terol Bundle 1 0.098%
Sun Guard II Bundle 1 0.098%
Supreme 9 Cannon 1 0.084%
Ultra Twintail Automatic 1 0.084%
Tongpha Lite Missile 1 0.070%
Bawoo Factor Missile 1 0.063%
Edrill V4 Missile 1 0.056%
Big Mount 7 Dualist 1 0.056%
X Demonhunter Rifle 1 0.056%
Jackhammer 9 Mass Driver 1 0.056%
Skid Arrow Missile 1 0.054%
HotCody Dualist 1 0.054%
Hammerhead Alpha Missile 1 0.046%
BigSmash V3 Cannon 1 0.042%
HeatIII Mass Driver 1 0.034%
Fear Arrow Missile 1 0.034%
Chaser XCIX Support 1 0.025%
Intertrans FF-VII Support 1 0.025%
Thompson Bay MG-3 Support 1 0.025%
Schuvizer CX-OB Support 1 0.025%
Bawoo Pia Missile 1 0.021%
Hammerhead Broken Missile 1 0.017%
Thunderforce Edit ATD Computer 1 0.0089%
Thunderforce Edit SFA Computer 1 0.0089%
Power Brain No.7 ODS Computer 1 0.0089%
Power Brain No.7 ADS Computer 1 0.0089%
Town Square PS CD-74A Computer 1 0.0089%
Prelude 7001 ARC Computer 1 0.0089%
Tenpole Line 7 SSS Computer 1 0.0089%
Tenpole Line 7 HAS Computer 1 0.0089%
Wingo Jazz Format 3C Computer 1 0.0089%
Wingo Jazz Format 3E Computer 1 0.0089%
Generation System Ver.77T Computer 1 0.0089%
Surquince 8 Final Ver.II-S Computer 1 0.0089%
Surquince 8 Final Ver.II-A Computer 1 0.0089%
Artemis Zone Type FV Computer 1 0.0089%
Sequence 9 OTL Computer 1 0.0026%
Sequence 9 IEK Computer 1 0.0026%
Sequence 9 GG Computer 1 0.0026%
Thunderforce Quick-T Computer 1 0.0026%
Thunderforce Quick-T2 Computer 1 0.0026%
Thunderforce Quick-SR Computer 1 0.0026%
Artemis Zone Type L2 Computer 1 0.0026%
Artemis Zone Type L3 Computer 1 0.0026%
Artemis Zone Type EF2 Computer 1 0.0026%
Generation System Ver.77U Computer 1 0.0026%
Generation System Ver.77V Computer 1 0.0026%
Generation System Ver.88 Computer 1 0.0026%
Tenpole Line 8 DDR Computer 1 0.0026%
Tenpole Line 8 DDR+ Computer 1 0.0026%
Tenpole Line 8 SDR Computer 1 0.0026%
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.