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Monster · Sharrine

Heinous

Level 60

Stats

Level60
HP3,679
Experience3,601
Defense39
Block chance24
Speed200
Attack range1000

Behaviour

ReactionAggressive
RaceSharrine
Drops110
Monster #2072100

Where to find it

Map Side Spawn cap Respawn
Daisy Riverhead (Mission) BCU 50 15 sec
Portsmouth Canyon (Mission) ANI 20 50 sec

Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.

Drops

Item Type Amount Chance
SPI Energy 151-455 80.0%
Energy Pack Ingot 1 3.33%
Iron Ingot 1 3.05%
Acrylic Steel Ingot 1 2.09%
Edcanium Ingot 1 2.08%
Moissanite Ingot 1 2.08%
Catalyst Ingot 1 2.00%
C Type Shield Kit Energy 1-2 1.67%
Copper Ingot 1 1.55%
Silver Ingot 1 1.47%
Cadmium Ingot 1 1.35%
Nickel Ingot 1 1.30%
Zirconium Ingot 1 1.29%
Tungsten Ingot 1 1.27%
Titanium Ingot 1 1.25%
Magnesium Ingot 1 1.16%
C Type Repair Kit Energy 1-2 0.833%
Strong Moissanite Ingot 1 0.755%
Soft Moissanite Ingot 1 0.755%
Chrome Ingot 1 0.663%
Aluminum Ingot 1 0.545%
Chip Ingot 1 0.500%
Energy Tank Ingot 1 0.500%
Generating Board Ingot 1 0.500%
Shield Battery Ingot 1 0.500%
Zirconium Steel Green Ingot 1 0.499%
Zirconium Metal Blue Ingot 1 0.499%
Eye Edcanium Ingot 1 0.336%
Keil Edcanium Ingot 1 0.336%
Leon Edcanium Ingot 1 0.336%
Aimaam Edcanium Ingot 1 0.336%
Shine Titanium Ingot 1 0.250%
Metal Cadmium Ingot 1 0.250%
Carbon Steel Ingot 1 0.250%
Soft Iron Ingot 1 0.250%
Mighty Tongpha Missile 1 0.182%
Korea Drum Vulcan 1 0.182%
Jin MKII Gatling 1 0.168%
Ultra Mega Drive Mass Driver 1 0.168%
Bate 8 Gatling 1 0.168%
Holy Guard II Bundle 1 0.168%
Terol Thunder Bundle 1 0.168%
Edrill V2 Missile 1 0.168%
Supreme 8 Cannon 1 0.154%
Twintail MKIII Automatic 1 0.154%
Blast VIII Rifle 1 0.140%
Brain Wave Stablization Equip. Ingot 1 0.133%
Refined Edcanium Ingot 1 0.133%
Refined Moissanite Ingot 1 0.133%
Refined Acrylic Steel Ingot 1 0.133%
Demonhunter V-III Rifle 1 0.126%
Big Mount 6 Dualist 1 0.126%
Jackhammer 8 Mass Driver 1 0.126%
Straight Missile 1 0.126%
Edrill V3 Missile 1 0.112%
Panic Drum Vulcan 1 0.112%
Mega Web Mass Driver 1 0.098%
Megaton Idle Jin Gatling 1 0.098%
Bate 9 Gatling 1 0.098%
Ultra Terol Bundle 1 0.098%
Sun Guard II Bundle 1 0.098%
Supreme 9 Cannon 1 0.084%
Ultra Twintail Automatic 1 0.084%
Tongpha Lite Missile 1 0.070%
Bawoo Factor Missile 1 0.063%
Edrill V4 Missile 1 0.056%
Big Mount 7 Dualist 1 0.056%
X Demonhunter Rifle 1 0.056%
Jackhammer 9 Mass Driver 1 0.056%
Skid Arrow Missile 1 0.054%
HotCody Dualist 1 0.054%
Hammerhead Alpha Missile 1 0.046%
BigSmash V3 Cannon 1 0.042%
HeatIII Mass Driver 1 0.034%
Fear Arrow Missile 1 0.034%
Chaser XCIX Support 1 0.025%
Intertrans FF-VII Support 1 0.025%
Thompson Bay MG-3 Support 1 0.025%
Schuvizer CX-OB Support 1 0.025%
Bawoo Pia Missile 1 0.021%
Hammerhead Broken Missile 1 0.017%
Thunderforce Edit ATD Computer 1 0.0089%
Thunderforce Edit SFA Computer 1 0.0089%
Power Brain No.7 ODS Computer 1 0.0089%
Power Brain No.7 ADS Computer 1 0.0089%
Town Square PS CD-74A Computer 1 0.0089%
Prelude 7001 ARC Computer 1 0.0089%
Tenpole Line 7 SSS Computer 1 0.0089%
Tenpole Line 7 HAS Computer 1 0.0089%
Wingo Jazz Format 3C Computer 1 0.0089%
Wingo Jazz Format 3E Computer 1 0.0089%
Generation System Ver.77T Computer 1 0.0089%
Surquince 8 Final Ver.II-S Computer 1 0.0089%
Surquince 8 Final Ver.II-A Computer 1 0.0089%
Artemis Zone Type FV Computer 1 0.0089%
Sequence 9 OTL Computer 1 0.0026%
Sequence 9 IEK Computer 1 0.0026%
Sequence 9 GG Computer 1 0.0026%
Thunderforce Quick-T Computer 1 0.0026%
Thunderforce Quick-T2 Computer 1 0.0026%
Thunderforce Quick-SR Computer 1 0.0026%
Artemis Zone Type L2 Computer 1 0.0026%
Artemis Zone Type L3 Computer 1 0.0026%
Artemis Zone Type EF2 Computer 1 0.0026%
Generation System Ver.77U Computer 1 0.0026%
Generation System Ver.77V Computer 1 0.0026%
Generation System Ver.88 Computer 1 0.0026%
Tenpole Line 8 DDR Computer 1 0.0026%
Tenpole Line 8 DDR+ Computer 1 0.0026%
Tenpole Line 8 SDR Computer 1 0.0026%
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.