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Monster · Sharrine

B-GEAR Early Type

Level 37

Stats

Level37
HP1,625
Experience1,370
Defense27
Block chance13
Speed190
Attack range540

Behaviour

ReactionAggressive
RaceSharrine
Drops85
Monster #2011300

Where to find it

Map Side Spawn cap Respawn
Starlite Valley BCU 10 15 sec
Starlite valley(Mission) BCU 10 1 min
Starlite valley(Mission) BCU 10 1 min
Tylent jungle(Mission) BCU 1 30 sec

Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.

Drops

Item Type Amount Chance
SPI Energy 78-235 80.0%
Energy Pack Ingot 1 3.33%
Cadmium Ingot 1 2.64%
Magnesium Ingot 1 2.64%
Zirconium Ingot 1 2.64%
Silver Ingot 1 2.64%
C Type Repair Kit Energy 1-2 2.50%
C Type Shield Kit Energy 1-2 2.50%
Tungsten Ingot 1 2.11%
Copper Ingot 1 2.11%
Nickel Ingot 1 2.11%
Titanium Ingot 1 2.11%
Acrylic Steel Ingot 1 2.09%
Edcanium Ingot 1 2.08%
Moissanite Ingot 1 2.08%
Catalyst Ingot 1 2.00%
Iron Ingot 1 2.00%
Chrome Ingot 1 0.660%
Aluminum Ingot 1 0.660%
Fullpower Sprint Vulcan 1 0.276%
Twin Launcher Mega Dualist 1 0.276%
Terol Bundle 1 0.276%
Super MosKito Missile 1 0.276%
Bawoo Bill Missile 1 0.276%
Blast VC Rifle 1 0.253%
Bate 4 Gatling 1 0.207%
Mega Drive V1 Mass Driver 1 0.207%
Perfect Idle Jin Gatling 1 0.207%
Barmer Holycross Missile 1 0.207%
Hammerhead Ace Missile 1 0.207%
Phycho Edrill Missile 1 0.207%
New Guard Bundle 1 0.207%
Teraspa Bundle 1 0.184%
Initial Twintail Automatic 1 0.184%
Supreme 4 Cannon 1 0.184%
Search Eye Card 1 0.167%
BigSmash Cannon 1 0.161%
Sniper II Missile 1 0.161%
Terol Upgrade Bundle 1 0.138%
Tongpha Gamma Missile 1 0.138%
Big Mount 2 Dualist 1 0.138%
Jackhammer 4 Mass Driver 1 0.138%
HunterMKII Rifle 1 0.138%
Eurostar Fr-C Support 1 0.122%
Jet FF-VIII Support 1 0.122%
Accounter T-3 Support 1 0.122%
Accounter T-6 Support 1 0.122%
Star Edrill Missile 1 0.115%
Power Arrow Missile 1 0.115%
Heat Mass Driver 1 0.115%
Initial Development Drum Vulcan 1 0.115%
Surveillance Radar Radar 1 0.100%
High Frequency Radar Radar 1 0.100%
Thunderforce 5 Kn.1 Computer 1 0.021%
Thunderforce 5 Kn.3 Computer 1 0.021%
Power Brain No.3WL Computer 1 0.021%
Power Brain No.3 DRO Computer 1 0.021%
Town Square PS L-11 Computer 1 0.021%
Prelude 4001VF Computer 1 0.021%
Tenpole Line 7 SPS Computer 1 0.021%
Tenpole Line 7 DFE Computer 1 0.021%
Wingo ZS-07AT Computer 1 0.021%
Wingo ZS-06 DFS Computer 1 0.021%
Generation System R11 Computer 1 0.021%
Surquince 8 KKL Computer 1 0.021%
Surquince 8 GUD Computer 1 0.021%
Artemis Zone Type L Computer 1 0.021%
Tenpole Line 7 FDA Computer 1 0.021%
Wingo Waltz Format 1A Computer 1 0.021%
Wingo Waltz Format 1D Computer 1 0.021%
Generation System Ver.66 Computer 1 0.021%
Surquince 8 Final Ver.DT Computer 1 0.021%
Surquince 8 Final Ver.AG Computer 1 0.021%
Artemis Zone Type EF Computer 1 0.021%
D type Datacube (RED) Ingot 1 0.015%
D type Datacube (GREEN) Ingot 1 0.015%
D type Datacube (YELLOW) Ingot 1 0.015%
D type Datacube (BLUE) Ingot 1 0.015%
D type Datacube (PURPLE) Ingot 1 0.015%
D type Datacube (BROWN) Ingot 1 0.015%
Standard Range Card Enchant Card 1 0.014%
Advanced Range Card Enchant Card 1 0.014%
Standard Probability Card Enchant Card 1 0.014%
Advanced Probability Card Enchant Card 1 0.014%
B-GEAR Shield Card Enchant Card 1 0.014%
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.