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Monster · Sharrine

Rebel Fighter

Level 50

Stats

Level50
HP2,625
Experience2,501
Defense33
Block chance24
Speed220
Attack range800

Behaviour

ReactionAggressive
RaceSharrine
Drops113
Monster #2031400

Where to find it

Map Side Spawn cap Respawn
Redline(Mission) BCU 20 1 min

Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.

Drops

Item Type Amount Chance
SPI Energy 101-304 80.0%
Energy Pack Ingot 1 3.33%
Iron Ingot 1 3.23%
Copper Ingot 1 2.78%
Silver Ingot 1 2.70%
Cadmium Ingot 1 2.58%
Nickel Ingot 1 2.53%
Zirconium Ingot 1 2.52%
Tungsten Ingot 1 2.50%
Titanium Ingot 1 2.47%
Magnesium Ingot 1 2.39%
Acrylic Steel Ingot 1 2.09%
Edcanium Ingot 1 2.08%
Moissanite Ingot 1 2.08%
Catalyst Ingot 1 2.00%
Barine Ore Ingot 1 1.37%
Chrome Ingot 1 1.16%
Aluminum Ingot 1 1.04%
Henium Ore Ingot 1 0.915%
Halfnium Ore Ingot 1 0.880%
Tasinon Ore Ingot 1 0.798%
Zircon Ore Ingot 1 0.751%
Tisten Ore Ingot 1 0.728%
Molden Ore Ingot 1 0.692%
Strong Moissanite Ingot 1 0.404%
Soft Moissanite Ingot 1 0.404%
Chip Ingot 1 0.333%
Energy Tank Ingot 1 0.333%
Zirconium Steel Green Ingot 1 0.269%
Zirconium Metal Blue Ingot 1 0.269%
Netine Ore Ingot 1 0.258%
Drum Upgrade Vulcan 1 0.235%
Mega drive V3 Mass Driver 1 0.217%
Idle Jin MKIII Gatling 1 0.217%
Bate 6 Gatling 1 0.217%
Master Guard III Bundle 1 0.217%
Terol Delta Bundle 1 0.217%
Tongpha Version 2 Missile 1 0.199%
Lion Sniper Missile 1 0.199%
Supreme 6 Cannon 1 0.199%
Improved Twintail Automatic 1 0.199%
Good Edrill Missile 1 0.181%
Eye Edcanium Ingot 1 0.169%
Keil Edcanium Ingot 1 0.169%
Leon Edcanium Ingot 1 0.169%
Aimaam Edcanium Ingot 1 0.169%
Big Mount 4 Dualist 1 0.163%
Jackhammer 6 Mass Driver 1 0.163%
Neo Demonhunter Rifle 1 0.163%
MegaDrum Vulcan 1 0.144%
Blast VII Rifle 1 0.144%
Eliminate Missile 1 0.144%
Soft Iron Ingot 1 0.135%
Metal Cadmium Ingot 1 0.135%
Shine Titanium Ingot 1 0.135%
Carbon Steel Ingot 1 0.135%
Refined Edcanium Ingot 1 0.133%
Refined Moissanite Ingot 1 0.133%
Refined Acrylic Steel Ingot 1 0.133%
Bate 7 Gatling 1 0.126%
Mega Drive V4 Mass Driver 1 0.126%
Idle Jin 2 Gatling 1 0.126%
Speed Missile 1 0.126%
Omega Terol Bundle 1 0.126%
Master Guard IV Bundle 1 0.126%
Power Edrill Missile 1 0.108%
Twintail MKII Automatic 1 0.108%
Supreme 7 Cannon 1 0.108%
Chaser XCVIII Support 1 0.087%
Intertrans FF-VI Support 1 0.087%
Thompson Bay ET-3 Support 1 0.087%
Schuvizer CX-OA Support 1 0.087%
Arrow Hole Missile 1 0.070%
Cody Dualist 1 0.070%
BigSmash V2 Cannon 1 0.054%
Radar SOTH Radar 1 0.050%
Long Range Interception Radar Radar 1 0.050%
Electric Observe Radar Radar 1 0.050%
HeatII Mass Driver 1 0.043%
Recess Arrow Missile 1 0.043%
C type Datacube (RED) Ingot 1 0.010%
C type Datacube (GREEN) Ingot 1 0.010%
C type Datacube (YELLOW) Ingot 1 0.010%
C type Datacube (BLUE) Ingot 1 0.010%
C type Datacube (PURPLE) Ingot 1 0.010%
C type Datacube (BROWN) Ingot 1 0.010%
Tenpole Line 7 FDA Computer 1 0.0066%
Wingo Waltz Format 1A Computer 1 0.0066%
Wingo Waltz Format 1D Computer 1 0.0066%
Generation System Ver.66 Computer 1 0.0066%
Surquince 8 Final Ver.DT Computer 1 0.0066%
Surquince 8 Final Ver.AG Computer 1 0.0066%
Artemis Zone Type EF Computer 1 0.0066%
Thunderforce Edit ATD Computer 1 0.0066%
Thunderforce Edit SFA Computer 1 0.0066%
Power Brain No.7 ODS Computer 1 0.0066%
Power Brain No.7 ADS Computer 1 0.0066%
Town Square PS CD-74A Computer 1 0.0066%
Prelude 7001 ARC Computer 1 0.0066%
Tenpole Line 7 SSS Computer 1 0.0066%
Tenpole Line 7 HAS Computer 1 0.0066%
Wingo Jazz Format 3C Computer 1 0.0066%
Wingo Jazz Format 3E Computer 1 0.0066%
Generation System Ver.77T Computer 1 0.0066%
Surquince 8 Final Ver.II-S Computer 1 0.0066%
Surquince 8 Final Ver.II-A Computer 1 0.0066%
Artemis Zone Type FV Computer 1 0.0066%
Thunderforce Final U Computer 1 0.0022%
Power Brain No.7 UND Computer 1 0.0022%
Tenpole Line 7 UTM Computer 1 0.0022%
Surquince 8 Final Ver.UNQ Computer 1 0.0022%
Wingo Techno JMV Computer 1 0.0022%
Town Square PS FG-6A Computer 1 0.0022%
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.