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Monster · Sharrine
Spear
Level 87
Stats
| Level | 87 |
| HP | 9,798 |
| Experience | 7,570 |
| Defense | 71 |
| Block chance | 38 |
| Speed | 66 |
| Attack range | 3190 |
Behaviour
| Reaction | Aggressive |
| Race | Sharrine |
| Drops | 121 |
| Monster # | 2066300 |
Where to find it
| Map | Side | Spawn cap | Respawn |
|---|---|---|---|
| Sunshine Born | — | 30 | 1 min |
| Sunshine Born (Mission) | — | 30 | 1 min |
Spawn cap is how many can be alive on the map at once. Respawn is the base timer — boss spawns are randomised around it.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 518-1556 | 80.0% |
| A Type Repair Kit | Energy | 1-2 | 11.7% |
| A Type Shield Kit | Energy | 1-2 | 11.7% |
| Energy Pack | Ingot | 1 | 10.00% |
| Catalyst | Ingot | 1 | 6.00% |
| Iron | Ingot | 1 | 5.70% |
| Acrylic Steel | Ingot | 1 | 2.09% |
| Edcanium | Ingot | 1 | 2.08% |
| Moissanite | Ingot | 1 | 2.08% |
| Chip | Ingot | 1 | 1.50% |
| Energy Tank | Ingot | 1 | 1.50% |
| Generating Board | Ingot | 1 | 1.50% |
| Shield Battery | Ingot | 1 | 1.50% |
| Copper | Ingot | 1 | 1.30% |
| Silver | Ingot | 1 | 1.06% |
| Henium Ore | Ingot | 1 | 0.915% |
| Halfnium Ore | Ingot | 1 | 0.880% |
| Tasinon Ore | Ingot | 1 | 0.798% |
| Zircon Ore | Ingot | 1 | 0.751% |
| Tisten Ore | Ingot | 1 | 0.728% |
| Cadmium | Ingot | 1 | 0.704% |
| Molden Ore | Ingot | 1 | 0.692% |
| Nickel | Ingot | 1 | 0.563% |
| Chrome | Ingot | 1 | 0.563% |
| Zirconium | Ingot | 1 | 0.528% |
| Tungsten | Ingot | 1 | 0.458% |
| Brain Wave Stablization Equip. | Ingot | 1 | 0.400% |
| Titanium | Ingot | 1 | 0.387% |
| Netine Ore | Ingot | 1 | 0.258% |
| Aluminum | Ingot | 1 | 0.211% |
| Zirconium Steel Green | Ingot | 1 | 0.142% |
| Zirconium Metal Blue | Ingot | 1 | 0.142% |
| Magnesium | Ingot | 1 | 0.141% |
| Refined Edcanium | Ingot | 1 | 0.133% |
| Refined Moissanite | Ingot | 1 | 0.133% |
| Refined Acrylic Steel | Ingot | 1 | 0.133% |
| Devilhunter VII | Rifle | 1 | 0.104% |
| Big Mount 10 | Dualist | 1 | 0.104% |
| Jackhammer Karme | Mass Driver | 1 | 0.104% |
| Excellent Tongpha | Missile | 1 | 0.104% |
| Edrill Lv.III | Missile | 1 | 0.098% |
| Drum Hazard | Vulcan | 1 | 0.098% |
| Cantilever Idle Jin | Gatling | 1 | 0.091% |
| Mega Clear High | Mass Driver | 1 | 0.091% |
| Sun Guard III | Bundle | 1 | 0.091% |
| Omega Terol V2 | Bundle | 1 | 0.091% |
| Bate Pantry | Gatling | 1 | 0.091% |
| Supreme Base | Cannon | 1 | 0.085% |
| Guillotine Twintail | Automatic | 1 | 0.085% |
| Blast VCII | Rifle | 1 | 0.085% |
| Strong Moissanite | Ingot | 1 | 0.080% |
| Soft Moissanite | Ingot | 1 | 0.080% |
| Hawky V3 | Missile | 1 | 0.078% |
| Half Edrill | Missile | 1 | 0.071% |
| Jackhammer Vext | Mass Driver | 1 | 0.071% |
| Demonhunter Screw | Rifle | 1 | 0.071% |
| Big Mount 11 | Dualist | 1 | 0.071% |
| Carbon Steel | Ingot | 1 | 0.071% |
| Metal Cadmium | Ingot | 1 | 0.071% |
| Shine Titanium | Ingot | 1 | 0.071% |
| Soft Iron | Ingot | 1 | 0.071% |
| Drum Mold | Vulcan | 1 | 0.065% |
| BigSmash V4 | Cannon | 1 | 0.033% |
| Hammerhead Osmium | Missile | 1 | 0.033% |
| Loft Drum | Vulcan | 1 | 0.033% |
| Blast VRII | Rifle | 1 | 0.033% |
| Phantom Arrow | Missile | 1 | 0.029% |
| HeaterV | Mass Driver | 1 | 0.029% |
| Eye Edcanium | Ingot | 1 | 0.029% |
| Keil Edcanium | Ingot | 1 | 0.029% |
| Leon Edcanium | Ingot | 1 | 0.029% |
| Aimaam Edcanium | Ingot | 1 | 0.029% |
| Bate Thimble | Gatling | 1 | 0.026% |
| Power Hawk | Missile | 1 | 0.026% |
| Ultra Terol V2 | Bundle | 1 | 0.026% |
| Guard Ace III | Bundle | 1 | 0.026% |
| Dynamic Mega Drive | Mass Driver | 1 | 0.026% |
| Idle Jin Blow | Gatling | 1 | 0.026% |
| Twintail Stopper | Automatic | 1 | 0.019% |
| Supreme Lathe | Cannon | 1 | 0.019% |
| PowerCody | Dualist | 1 | 0.019% |
| Metal Arrow | Missile | 1 | 0.019% |
| Hammerhead Hyperon | Missile | 1 | 0.019% |
| Search Eye | Card | 1 | 0.017% |
| Bawoo Loa | Missile | 1 | 0.016% |
| AlphaHeat | Mass Driver | 1 | 0.0097% |
| Arrow U - 2 | Missile | 1 | 0.0097% |
| Chaser Fr.III | Support | 1 | 0.0010% |
| Intertrans F-5 | Support | 1 | 0.0010% |
| Thompson Bay MU-1 | Support | 1 | 0.0010% |
| Schuvizer IS | Support | 1 | 0.0010% |
| Wingo Waltz Format V-B | Computer | 1 | 0.0002% |
| Wingo Jazz Format V-Q | Computer | 1 | 0.0002% |
| Wingo Jazz Format VI | Computer | 1 | 0.0002% |
| Wingo Jazz Format VI-2 | Computer | 1 | 0.0002% |
| Generation System Ver.99 | Computer | 1 | 0.0002% |
| Generation System Ver.100 | Computer | 1 | 0.0002% |
| Generation System Ver.111 | Computer | 1 | 0.0002% |
| Tenpole Line 9 SDR | Computer | 1 | 0.0002% |
| Tenpole Line 9 SDR-II | Computer | 1 | 0.0002% |
| Tenpole Line 9 GMR | Computer | 1 | 0.0002% |
| Power Brain No.11 FAII | Computer | 1 | 0.0002% |
| Power Brain No.11 FAQ | Computer | 1 | 0.0002% |
| Power Brain No.11 CD-99A | Computer | 1 | 0.0002% |
| Power Brain No.13 | Computer | 1 | 0.0002% |
| Power Brain No.13 CC | Computer | 1 | 0.0002% |
| Sequence X GR | Computer | 1 | 0.0002% |
| Sequence X GP | Computer | 1 | 0.0002% |
| Sequence X SP | Computer | 1 | 0.0002% |
| Thunderforce Speed-01 | Computer | 1 | 0.0002% |
| Thunderforce Speed-02 | Computer | 1 | 0.0002% |
| Thunderforce Speed-03 | Computer | 1 | 0.0002% |
| Artemis Zone Type G1 | Computer | 1 | 0.0002% |
| Artemis Zone Type G2 | Computer | 1 | 0.0002% |
| Artemis Zone Type G3 | Computer | 1 | 0.0002% |
| Power Brain Org No.1 | Computer | 1 | 0.0002% |
| Sequence 11 SGG | Computer | 1 | 0.0002% |
| Sequence 11 SPG | Computer | 1 | 0.0002% |
| Sequence 11 GDD | Computer | 1 | 0.0002% |
| Wingo Waltz Format V | Computer | 1 | 0.0002% |
| Wingo Waltz Format V-A | Computer | 1 | 0.0002% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.