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Monster · Sharrine
Covid-19 Virus
Level 65
Stats
| Level | 65 |
| HP | 18,434 |
| Experience | 8,101 |
| Defense | 71 |
| Block chance | 40 |
| Speed | 254 |
| Attack range | 3190 |
Behaviour
| Reaction | Aggressive |
| Race | Sharrine |
| Drops | 87 |
| Monster # | 2945570 |
Where to find it
This monster has no fixed spawn area. It appears through a quest, a timed event, or a GM summon.
Drops
| Item | Type | Amount | Chance |
|---|---|---|---|
| SPI | Energy | 581-1743 | 80.0% |
| Energy Pack | Ingot | 1 | 3.33% |
| Acrylic Steel | Ingot | 1 | 2.09% |
| Edcanium | Ingot | 1 | 2.08% |
| Moissanite | Ingot | 1 | 2.08% |
| Catalyst | Ingot | 1 | 2.00% |
| Iron | Ingot | 1 | 1.90% |
| Chip | Ingot | 1 | 0.500% |
| Energy Tank | Ingot | 1 | 0.500% |
| Generating Board | Ingot | 1 | 0.500% |
| Shield Battery | Ingot | 1 | 0.500% |
| Copper | Ingot | 1 | 0.399% |
| Silver | Ingot | 1 | 0.317% |
| Cadmium | Ingot | 1 | 0.200% |
| Chrome | Ingot | 1 | 0.171% |
| Nickel | Ingot | 1 | 0.153% |
| Zirconium | Ingot | 1 | 0.141% |
| Refined Edcanium | Ingot | 1 | 0.133% |
| Refined Moissanite | Ingot | 1 | 0.133% |
| Refined Acrylic Steel | Ingot | 1 | 0.133% |
| Brain Wave Stablization Equip. | Ingot | 1 | 0.133% |
| Tungsten | Ingot | 1 | 0.118% |
| Jackhammer Karme | Mass Driver | 1 | 0.107% |
| Excellent Tongpha | Missile | 1 | 0.107% |
| Devilhunter VII | Rifle | 1 | 0.107% |
| Big Mount 10 | Dualist | 1 | 0.107% |
| Edrill Lv.III | Missile | 1 | 0.101% |
| Drum Hazard | Vulcan | 1 | 0.101% |
| Bate Pantry | Gatling | 1 | 0.096% |
| Cantilever Idle Jin | Gatling | 1 | 0.096% |
| Mega Clear High | Mass Driver | 1 | 0.096% |
| Sun Guard III | Bundle | 1 | 0.096% |
| Omega Terol V2 | Bundle | 1 | 0.096% |
| Titanium | Ingot | 1 | 0.094% |
| Guillotine Twintail | Automatic | 1 | 0.090% |
| Blast VCII | Rifle | 1 | 0.090% |
| Supreme Base | Cannon | 1 | 0.090% |
| Hawky V3 | Missile | 1 | 0.084% |
| Big Mount 11 | Dualist | 1 | 0.079% |
| Demonhunter Screw | Rifle | 1 | 0.079% |
| Half Edrill | Missile | 1 | 0.079% |
| Jackhammer Vext | Mass Driver | 1 | 0.079% |
| Drum Mold | Vulcan | 1 | 0.073% |
| Aluminum | Ingot | 1 | 0.053% |
| Loft Drum | Vulcan | 1 | 0.045% |
| Blast VRII | Rifle | 1 | 0.045% |
| Idle Jin Blow | Gatling | 1 | 0.039% |
| Dynamic Mega Drive | Mass Driver | 1 | 0.039% |
| Bate Thimble | Gatling | 1 | 0.039% |
| Power Hawk | Missile | 1 | 0.039% |
| Ultra Terol V2 | Bundle | 1 | 0.039% |
| Guard Ace III | Bundle | 1 | 0.039% |
| Supreme Lathe | Cannon | 1 | 0.034% |
| Hammerhead Osmium | Missile | 1 | 0.034% |
| BigSmash V4 | Cannon | 1 | 0.034% |
| Edriller | Missile | 1 | 0.034% |
| Twintail Stopper | Automatic | 1 | 0.034% |
| HeaterV | Mass Driver | 1 | 0.030% |
| Phantom Arrow | Missile | 1 | 0.030% |
| Strong Moissanite | Ingot | 1 | 0.027% |
| Soft Moissanite | Ingot | 1 | 0.027% |
| Metal Arrow | Missile | 1 | 0.022% |
| Hammerhead Hyperon | Missile | 1 | 0.022% |
| PowerCody | Dualist | 1 | 0.022% |
| Bawoo Loa | Missile | 1 | 0.017% |
| Arrow U - 2 | Missile | 1 | 0.013% |
| AlphaHeat | Mass Driver | 1 | 0.013% |
| Magnesium | Ingot | 1 | 0.012% |
| Zirconium Steel Green | Ingot | 1 | 0.012% |
| Zirconium Metal Blue | Ingot | 1 | 0.012% |
| Hammerhead Fatal | Missile | 1 | 0.010% |
| Eye Edcanium | Ingot | 1 | 0.0097% |
| Keil Edcanium | Ingot | 1 | 0.0097% |
| Leon Edcanium | Ingot | 1 | 0.0097% |
| Aimaam Edcanium | Ingot | 1 | 0.0097% |
| Tin Edcanium | Ingot | 1 | 0.0097% |
| Zial Edcanium | Ingot | 1 | 0.0097% |
| Trevarion Edcanium | Ingot | 1 | 0.0097% |
| Trail Edcanium | Ingot | 1 | 0.0097% |
| Soft Iron | Ingot | 1 | 0.0060% |
| Carbon Steel | Ingot | 1 | 0.0060% |
| Metal Cadmium | Ingot | 1 | 0.0060% |
| Shine Titanium | Ingot | 1 | 0.0060% |
| Chaser Fr-M | Support | 1 | 0.0010% |
| Intertrans FF-IX | Support | 1 | 0.0010% |
| Thompson Bay F-3 | Support | 1 | 0.0010% |
| Schuvizer CX-OE | Support | 1 | 0.0010% |
These are base rates — per kill, sorted by chance, before any bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.
Your real chance = base × drop multiplier, where the multiplier is 1 + total drop-rate bonus (happy-hour event + equipped drop-boost items + party bonus).
Example: in a +400% happy hour the multiplier is ×5, so a listed 0.10% item is really 0.50%. The chance is capped at 100%.
For weapons & gear, the odds the drop comes with a rare prefix/suffix scale the same way with the Rare Drop bonus.